Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Sagitrs the Eclecticist (Deep Elf Conjurer) Turns: 25271, Time: 01:25:58 Health: 84/84 AC: 20 Str: 4 XL: 16 Next: 97% Magic: 38/38 EV: 12 Int: 32 God: Sif Muna [*****.] Gold: 1542 SH: 0 Dex: 16 Spells: 10/47 levels left rFire + . . (50%) p - staff of alchemy rCold + . . (50%) s - orb {Glass} rNeg + . . (50%) C - +1 robe {rF+} rPois + (33%) A - +2 helmet rElec . (100%) u - +2 cloak rCorr . (100%) j - +2 pair of gloves {Dex+3} SInv . a - +3 pair of mountain boots {steadfast, rC+} Will +.... f - amulet of faith Stlth +++ I - ring "Becuits" {rN+ Wiz} HPRegen 0.34/turn o - +4 ring of protection MPRegen 0.52/turn %: faith, wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You are on level 15 of the Dungeon. You worship Sif Muna. Sif Muna is extremely pleased with you. You have visited 4 branches of the dungeon, and seen 23 of its levels. You have also visited: Bailey, Gauntlet and Volcano. You have collected 2979 gold pieces. You have spent 1401 gold pieces at shops. You have donated 36 gold pieces to Zin. Inventory: Hand Weapons y - the +7 short sword "Pusa" {spect, rCorr} (You found it on level 5 of the Lair of Beasts) rCorr: It protects you from acid and corrosion. D - the +5 mace of Gravity {pain, rN+} (You bought it in a shop on level 2 of the Orcish Mines) rN+: It protects you from negative energy. Missiles g - 29 poisoned darts h - 11 silver javelins m - 9 curare-tipped darts (quivered) n - 3 throwing nets q - 4 atropa-tipped darts Armour a - the +3 pair of mountain boots (worn) {steadfast, rC+} (You bought it in a shop on level 2 of the Orcish Mines) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. c - +0 fire dragon scales e - a +2 pair of gloves of parrying i - a scarf of repulsion j - a +2 pair of gloves of dexterity (worn) s - an orb of glass (worn) u - a +2 cloak (worn) w - a +1 hat of stealth A - a +2 helmet (worn) C - a +1 robe of fire resistance (worn) E - a +1 buckler of resistance H - a +1 pair of gloves of infusion Magical Staves d - a staff of cold l - a staff of earth p - a staff of alchemy (weapon) J - the cold staff "Rughi" {Fly rC+ Stlth+ Ice} (You found it in a Gauntlet) [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Jewellery b - a ring of willpower f - an amulet of faith (worn) k - a ring of poison resistance o - a +4 ring of protection (worn) r - a ring of willpower t - a ring of resist corrosion v - a ring of see invisible x - a +4 ring of protection B - a +4 ring of slaying F - an amulet of regeneration G - a ring of protection from fire I - the ring "Becuits" (worn) {rN+ Wiz} (You found it in a Gauntlet) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Talismans z - a hive talisman Wands b - a wand of acid (16) c - a wand of iceblast (9) a - a wand of flame (15) p - a wand of polymorph (17) d - a wand of digging (5) e - a wand of charming (15) f - a wand of mindburst (18) Scrolls i - 2 scrolls of identify W - 7 scrolls of brand weapon b - a scroll of blinking p - 3 scrolls of poison c - a scroll labelled VIEDIS BU GIBB I - 2 scrolls of immolation N - 2 scrolls of noise g - 3 scrolls of fog V - 2 scrolls of vulnerability t - 8 scrolls of teleportation w - 5 scrolls of enchant weapon Potions M - 9 potions of mutation L - 4 potions of lignification a - 2 potions of ambrosia d - 12 potions of moonshine c - 13 potions of curing A - 5 potions of attraction e - 4 potions of enlightenment i - a potion of invisibility r - a potion of resistance h - 4 potions of haste w - 3 potions of heal wounds m - 2 potions of might C - a potion of cancellation b - a potion of brilliance B - a potion of berserk rage Skills: - Level 4.0 Fighting - Level 6.0 Throwing - Level 4.0 Dodging - Level 4.0 Stealth - Level 16.0 Spellcasting - Level 13.3 Conjurations - Level 6.0 Translocations + Level 15.5 Fire Magic - Level 12.0 Alchemy - Level 15.0 Invocations - Level 7.0 Evocations You have 10 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Alistair's Intoxicat Alch 67% N/A 1% 5 b - Eringya's Noxious Bo Alch 50% 4d6 1% 6 c - Fulminant Prism Conj/Alch 51% 3d23 1% 4 d - Iskenderun's Mystic Conj/Tloc 72% 2d15 (+2d81% 4 e - Blink Tloc 100% N/A 1% 2 f - Magic Dart Conj 100% 1d8 0% 1 g - Irradiate Conj/Alch 51% 3d28 1% 5 i - Fireball Conj/Fire 43% 3d17 1% 5 j - Ignite Poison Fire/Alch 100% N/A 1% 4 A - Apportation Tloc 100% N/A 1% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Searing Ray Conj 100% 2d8 0% 2 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 50% 2d12 1% 1 Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 50% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 50% N/A 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Sublimation of Blood Necr 25% N/A 1% 2 Call Canine Familiar Summ 25% N/A 1% 3 Frozen Ramparts Ice 50% 1d8 1% 3 Gloom Hex/Necr 50% N/A 1% 3 Hailstorm Conj/Ice 62% 3d11 1% 3 Inner Flame Hex/Fire 66% N/A 1% 3 Launch Clockwork Bee Frge 25% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 88% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Summon Ice Beast Ice/Summ 25% N/A 1% 3 Swiftness Air 25% N/A 1% 3 Tukima's Dance Hex 25% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 62% 2d10 1% 4 Flame Wave Conj/Fire 87% 2d19 1% 4 Leda's Liquefaction Alch/Erth 38% N/A 1% 4 Olgreb's Toxic Radiance Alch 100% N/A 1% 4 Petrify Alch/Erth 38% N/A 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Vhi's Electric Charge Tloc/Air 88% N/A 1% 4 Alistair's Walking Alem Alch/Frge 77% N/A 1% 5 Arcjolt Conj/Air 31% 1d41 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Yara's Violent Unravell Hex/Alch 38% 3d15 1% 5 Orb of Destruction Conj 42% 9d12 2% 7 Summon Forest Summ/Tloc 22% N/A 5% 5 Airstrike Air 12% 2d(2-18) 6% 4 Awaken Armour Erth/Frge 50% N/A 6% 4 Cause Fear Hex 12% N/A 6% 4 Eringya's Surprising Cr Summ 25% N/A 6% 4 Forge Lightning Spire Air/Frge 25% 3d5 6% 4 Martyr's Knell Necr/Summ 25% N/A 6% 4 Bombard Conj/Erth 31% 9d6 7% 6 Conjure Ball Lightning Conj/Air 31% 3x3d10 7% 6 Ignition Fire 45% 3d13 8% 8 Borgnjor's Vile Clutch Necr/Erth 12% N/A 17% 5 Summon Mana Viper Hex/Summ 25% N/A 17% 5 Spellspark Servitor Conj/Frge 31% N/A 34% 7 Hellfire Mortar Fire/Erth/Frge 28% 4d10 52% 7 Summon Cactus Giant Summ 12% N/A 65% 6 Malign Gateway Summ/Tloc 22% N/A 82% 7 Fire Storm Conj/Fire 43% 8d11 85% 9 Lehudib's Crystal Spear Conj/Erth 31% 10d8 94% 8 Enfeeble Hex 12% N/A 99% 7 Haunt Necr/Summ 12% N/A 99% 7 Sphinx Sisters Hex/Summ 12% N/A 99% 7 Summon Hydra Summ 12% N/A 99% 7 Borgnjor's Revivificati Necr 12% N/A 100% 8 Discord Hex 12% N/A 100% 8 Chain Lightning Conj/Air 31% 3d41 100% 9 Dragon's Call Summ 12% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Swamp (0/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Bailey (visited) Volcano (visited) Gauntlet (visited) Depths: D:15 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:7 ( D:10 * Orc:2 [[(* Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Casting: Alistair's Intoxication (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You attempt to intoxicate your foes! The yaktaur looks rather confused. The world spins around you! Casting: Alistair's Intoxication (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Eringya's Noxious Bog (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Eringya's Noxious Bog (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Eringya's Noxious Bog (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Eringya's Noxious Bog (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Eringya's Noxious Bog (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You spew toxic sludge! The yaktaur festers in the toxic bog! The yaktaur looks as sick as possible! The yaktaur wonders, "What am I doing in here?" The yaktaur festers in the toxic bog! The yaktaur looks as sick as possible! The world stops spinning. The yaktaur becomes as fragile as glass! The yaktaur unwields a +0 arbalest. The yaktaur hits itself!! The yaktaur is killed! Sif Muna accepts your kill. Unknown command. Things that are here: a +0 arbalest; a yaktaur corpse You start resting. Your noxious spew wanes. You start resting. Magic restored. You unwield the cold staff "Rughi" {Fly rC+ Stlth+ Ice}. You float gracefully downwards. p - a staff of alchemy (weapon) Okay, then. Saving game... please wait. #....#########.).....##.......# #....##.....##................# ##...#........................# ##)..#........................# #....#...............##.......# #....#...............##.......# #)...#........................# '....##.....##'########.......# #....##.....##..@....##.......# #....'........................# ##...##..............##.......# ##...##..............########## .#...#########.....).##.....