Dungeon Crawl Stone Soup version 0.34-a0-1336-g0394f3beba (webtiles) character file. Game seed: 4380805971894918881 4 Ruupert the Conjurer (level 1, 2/14 HPs) Began as an Armataur Conjurer on Nov 24, 2025. Got out of the dungeon alive. The game lasted 00:00:48 (113 turns). Ruupert the Conjurer (Armataur Conjurer) Turns: 113, Time: 00:00:49 Health: 2/14 AC: 4 Str: 12 XL: 1 Next: 50% Magic: 0/3 EV: 8 Int: 18 God: Gold: 4 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 1.9 Spellcasting * Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5887 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The jackal is severely wounded. The jackal barks! You hear a loud squeak. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. A jackal comes into view. The jackal barks! You hit the jackal. You kill the jackal! You hear a loud squeak. You completely miss the gnoll. The gnoll hits you with a +0 whip. A jackal comes into view. You take 5 damage, and have 9/14 hp. You barely miss the gnoll. The gnoll closely misses you. A rat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll closely misses you. There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 1/14 hp. The gnoll attacks as it pursues you! The gnoll barely misses you. The jackal stops to sniff the ground. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! g.... #..........##.# #..######...##.....##.# #...r.h.............#### #########.#####h#####†.........# ..........#PPP#g#PPP#...)#.#...# ########..#P⌠P#.#P⌠P#....†.#...# ########..#PPP#h#PPP#....####### ..........#####j#####......# ########..+....@....+...##.## ########.#####.#####..##...# .........#PPP#.#PPP#.......# .#######.#P⌠P#.#P⌠P#..##...# ....####.#PPP#.#PPP#..##...# #......#####+#####..###### ######..............# #####..........# #..........# You could see a gnoll, 3 jackals and a hobgoblin. Vanquished Creatures A quokka (D:1) 2 ball pythons (D:1) A jackal (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ruupert the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 113 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, feat_on_display, chequers_serial_rivers_micro_a, amethyst_killhole, minmay_misc_feat_diagonals Action || total ---------------------------++------- Attack: Normal || 17 Melee: Unarmed || 17 Cast: Magic Dart || 9 Armour: Robe || 23 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 113 | 113 | 0 | 0 | 56 | 1 | 113.0 | Dungeon | 113 | 113 | 0 | 0 | 56 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 113 daAuts