Ruupert Level 1 of the Dungeon (4, -12, D:1) the felid corpse of Natasha (skeletalised by now) an adder corpse (skeletalised by now) (4, 28, D:1) a ring of flight (9, -12, D:1) a +0 club a +0 whip (18, -16, D:1) a +0 dagger 2 stones (19, -16, D:1) 4 large rocks (30, 27, D:1) a frilled lizard corpse (skeletalised by now) (31, 7, D:1) a +0 dagger (33, 20, D:1) a +0 club (35, -6, D:1) a +0 dagger (37, 16, D:1) a quokka corpse (skeletalised by now) (41, 17, D:1) a ball python corpse (skeletalised by now) (41, 21, D:1) a +0 leather armour (42, 8, D:1) a +0 dagger a kobold skeleton (43, -15, D:1) a frilled lizard corpse (skeletalised by now) (43, 12, D:1) a frilled lizard skeleton (58, 24, D:1) a ball python corpse (skeletalised by now) (58, 25, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Mifen's Armour Shoppe a +0 ring mail (40 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 plate armour (180 gold) a +0 chain mail (60 gold) a +0 plate armour (180 gold) a +0 robe (9 gold) (0, 0, D:2) a +0 robe (9, -10, D:2) a +0 club a kobold skeleton (15, -6, D:2) a +0 dagger a +0 sling a goblin skeleton (16, 7, D:2) a bat skeleton (20, -23, D:2) a +0 leather armour (22, -9, D:2) a hobgoblin skeleton (23, -32, D:2) a +0 robe (23, -14, D:2) a +0 short sword (26, -8, D:2) a +0 flail (29, -18, D:2) a +0 leather armour (30, -16, D:2) a +0 scale mail (30, 1, D:2) a +0 ring mail (33, -7, D:2) a +0 dagger (33, 4, D:2) a +0 club (36, -20, D:2) a frilled lizard corpse (skeletalised by now) (39, 10, D:2) a rat corpse (skeletalised by now) (40, -22, D:2) a jackal corpse (skeletalised by now) (41, 10, D:2) a quokka corpse (skeletalised by now) (42, 10, D:2) a +0 dagger (48, -1, D:2) a +0 robe (48, 9, D:2) a +0 whip a kobold skeleton Level 3 of the Dungeon [Shop] Utomoop's Antique Weapon Emporium a +1 spear of flaming (285 gold) a +0 scimitar (138 gold) a +0 spear (69 gold) a +0 hand axe (69 gold) the +10 hand axe "Beetle's Nightmare" {flame, rElec rC- Int+2} (1531 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +8 short sword of Nyhoyvum {protect, Will+ Int+3 Dex+3} (1582 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 long sword (80 gold) a +0 falchion (69 gold) a +5 heavy broad axe (993 gold) (0, 0, D:3) a gold piece (8, -4, D:3) a +0 leather armour (10, -38, D:3) a +0 sling (14, -43, D:3) an adder corpse (skeletalised by now) (17, -20, D:3) an adder skeleton (23, -33, D:3) a +0 hand axe an orc corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (24, -14, D:3) a hobgoblin skeleton (28, -11, D:3) a +0 dagger a +0 robe (29, -11, D:3) a +0 dagger a +0 dagger a +0 leather armour 2 boomerangs a +0 dagger a +0 robe (30, -11, D:3) a frilled lizard skeleton (31, -9, D:3) a +0 short sword a kobold corpse (skeletalised by now) (35, -2, D:3) a +0 dagger (37, -4, D:3) a +0 dagger (38, -3, D:3) a rat corpse (skeletalised by now) (40, -22, D:3) a +0 club (40, 0, D:3) a +0 leather armour (41, -19, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +0 club an orc corpse (skeletalised by now) (4, 22, D:4) a hound skeleton (5, 21, D:4) a +0 whip 3 stones (13, 31, D:4) a +0 robe (15, 22, D:4) a +0 war axe (22, 18, D:4) a +0 hand axe a +0 scale mail a +0 club a stone an orc skeleton (26, 2, D:4) a hound skeleton (30, 12, D:4) a quokka corpse (skeletalised by now) (45, 31, D:4) a serpent talisman (50, -4, D:4) a +0 dagger a stone a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation (1, 2, D:5) a potion of heal wounds (2, -4, D:5) a staff of cold (2, -3, D:5) a +0 whip a +0 short sword a +0 whip a +0 leather armour (2, -1, D:5) a +0 flail (2, 0, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (3, 2, D:5) a scroll of identify (4, 0, D:5) a potion of curing (6, -5, D:5) a +0 shortbow a +0 flail a centaur corpse (7, -6, D:5) a +2 flail of holy wrath (unseen) (20, 20, D:5) a +0 mace 2 boomerangs a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (21, 17, D:5) a howler monkey corpse (skeletalised by now) (21, 19, D:5) a +0 dagger a +0 robe (21, 21, D:5) a +0 club a +0 scale mail (25, 5, D:5) a water moccasin corpse (skeletalised by now)