Dungeon Crawl Stone Soup version 0.34-a0-1332-g957281411c (webtiles) character file. Game seed: 11087994636967328512 24 Ruupert the Conjurer (level 2, -4/20 HPs) Began as an Armataur Conjurer on Nov 24, 2025. Slain by a scorpion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (807 turns). Ruupert the Conjurer (Armataur Conjurer) Turns: 807, Time: 00:01:39 Health: -4/20 AC: 4 Str: 12 XL: 2 Next: 79% Magic: 0/5 EV: 8 Int: 18 God: Gold: 36 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: lethally poisoned (-4 -> -15) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant weapon {unknown} m - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of attraction {unknown} j - a potion of might {unknown} k - 2 potions of mutation {unknown} l - a potion of heal wounds {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 1% N/A 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11191 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 2 damage, and have 18/20 hp. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. You feel very sick. The scorpion stings you. x2 You take 7 damage, and have 11/20 hp. You feel sick. The scorpion closely misses you. You take 1 damage, and have 10/20 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You aren't carrying any items that you can evoke. You hit the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You take 5 damage, and have 5/20 hp. You barely miss the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ##†## ####.#### ........# ###.###.# #.# #.######## #[# #......... ##.###..###### ........########### ##.#..<$...)..s@..# #........#######.# #.........# #.# #....[....# #.# #.#.....#.# #<# #.##...##s# #.# . ##.## .. ... #. #.# #.# You could see a scorpion. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 5 goblins (D:1) 2 kobolds A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ruupert the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 302 | D:1 | Reached skill level 4 in Conjurations 706 | D:1 | Learned a level 2 spell: Searing Ray 775 | D:2 | Noticed a scorpion 807 | D:2 | HP: 1/20 [poisoned by a scorpion] 807 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_hall, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Tailslap || 3 Cast: Magic Dart || 38 Searing Ray || 2 Armour: Robe || 21 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 807 | 786 | 21 | 0 | 632 | 2 | 403.5 | Dungeon | 807 | 786 | 21 | 0 | 632 | 2 | 403.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 728 daAuts D:2: 79 daAuts