Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5476801332455938671 45 RubberPlume the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Mar 28, 2025. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:04:32 (1912 turns). RubberPlume the Conjurer (Draconian Conjurer) Turns: 1912, Time: 00:04:32 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 42% Magic: 2/6 EV: 11 Int: 20 God: Gold: 156 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . b - staff of air rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -1) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Magical Staves b - a staff of air (weapon) Scrolls c - 3 scrolls of amnesia {unknown} e - a scroll of vulnerability {unknown} f - a scroll of poison {unknown} g - a scroll of enchant armour {unknown} h - a scroll of brand weapon {unknown} i - a scroll of fear {unknown} j - a scroll of blinking {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 s - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. You feel sick. The scorpion misses you. You feel sick. The scorpion stings you but does no damage. You feel sick. The scorpion stings you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. You feel sick. The scorpion stings you. x2 * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. The searing ray hits the scorpion. You kill the scorpion! You die... #.# #.# #.# #.# #.# #.# #.# ..# #.# #.. #@# . #†# ### #.# ..# #.# ### #.# #### #.# .... #.# #### #.# #.# There were no monsters in sight! Vanquished Creatures A scorpion (D:2) 2 adders (D:2) 4 ball pythons (D:1) 2 bats 3 endoplasms A giant cockroach (D:1) 5 hobgoblins A kobold (D:1) 2 frilled lizards 3 goblins 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RubberPlume the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 338 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 837 | D:1 | Learned a level 2 spell: Searing Ray 1059 | D:2 | Noticed a scorpion 1133 | D:2 | Reached XP level 3. HP: 24/26 MP: 2/6 1814 | D:3 | Noticed Sigmund 1911 | D:2 | HP: 1/26 [poisoned by a scorpion] 1912 | D:2 | Killed a scorpion 1912 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic D:2: layout_basic, minmay_pentomino_s4 D:3: layout_loops_ring, lemuel_round_altar, serial_shops, shop, kennysheep_generic_room_9, uniq_jessica, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 3 Staff || 1 Tailslap || 1 Cast: Magic Dart || 28 Searing Ray || 7 Use: Potion || 2 Armour: Skin || 16 Dodge: Dodged || 14