Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-150-gb00a169baa Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15742409504877976351, deterministic pregen: 1 Command line: /usr/games/crawl-git-b00a169baa -name RosemarySH -rc /dgldir/rcfiles/crawl-git/RosemarySH.rc -macro /dgldir/rcfiles/crawl-git/RosemarySH.macro -morgue /dgldir/morgue/RosemarySH/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/RosemarySH:2025-06-15.10:48:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-b00a169baa(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x59e3067b447e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b00a169baa(_Z13do_crash_dumpv+0x43a) [0x59e3067c24ea]: do_crash_dump() /usr/games/crawl-git-b00a169baa(_Z20crash_signal_handleri+0x1fa) [0x59e3067b495a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b92024a1330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7b92024976a2]: /usr/games/crawl-git-b00a169baa(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x59e3069c63b5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-b00a169baa(_Z19fire_item_no_quiverP4dist+0x237) [0x59e306e4e5d7]: fire_item_no_quiver(dist*) /usr/games/crawl-git-b00a169baa(+0xc69c96) [0x59e306f50c96]: /usr/games/crawl-git-b00a169baa(+0xc6a825) [0x59e306f51825]: /usr/games/crawl-git-b00a169baa(main+0x1f7) [0x59e3066e9987]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b92024861ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b920248628b]: /usr/games/crawl-git-b00a169baa(_start+0x25) [0x59e3066ea3b5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b920256c7a7 in __GI___wait4 (pid=311375, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b920256c7a7 in __GI___wait4 (pid=311375, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000059e3067b4b2c in call_gdb (file=0x7b92026604e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 308573\000\000\000\000\000\000" #2 0x000059e3067c2508 in do_crash_dump () at dbg-asrt.cc:673 t = 1749985022 dir = "/dgldir/morgue/RosemarySH/" name = "/dgldir/morgue/RosemarySH/crash-RosemarySH-20250615-105702.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7b92026604e0 <_IO_2_1_stderr_> #3 0x000059e3067b495a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007b92024976a2 in isspace (c=-1016) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b00a169baa/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b00a169baa/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b00a169baa/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff Okay, then. Okay, then. You open the door. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy barely misses you. You hit the training dummy but do no damage. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you but does no damage. You hit the training dummy. The training dummy is severely damaged. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Unknown command. You see here a +0 whip. You start resting. HP restored. You see here a +0 whip. Unknown command. You see here a +0 whip. c - a +0 whip Okay, then. There are no items here. Okay, then. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. Pick up this weapon with [,] or [g] and then wield it with [e]. There are no items here. Pick up this weapon with [,] or [g] and then wield it with [e]. Okay, then. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You open the door. A rat comes into view. The rat squeaks loudly. A rat is nearby! There is an open door here. A rat is nearby! A rat is nearby! A rat is nearby! You hit the rat. The rat is moderately wounded. The rat barely misses you. You hit the rat but do no damage. The rat is moderately wounded. The rat bites you. You hit the rat but do no damage. The rat is moderately wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. No target in view! There are no items here. b - a +0 quarterstaff (weapon) No target in view! You unwield your +0 quarterstaff. c - a +0 whip (weapon) You open the door. 3 rats come into view. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. There is an open door here. You closely miss the rat. The rat bites you. x2 You closely miss the rat. The rat barely misses you. The rat bites you. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat bites you. The rat bites you but does no damage. The rat bites you. You closely miss the rat. The rat misses you. You hit the rat. You kill the rat! You hit the rat. The rat is moderately wounded. The rat barely misses you. You barely miss the rat. The rat is moderately wounded. The rat bites you. You hit the rat. The rat is severely wounded. The rat closely misses you. You barely miss the rat. The rat is severely wounded. The rat bites you. The rat barely misses you. You hit the rat. You kill the rat! You hit the rat. The rat is moderately wounded. The rat barely misses you. You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat closely misses you. You closely miss the rat. The rat closely misses you. You closely miss the rat. The rat closely misses you. You barely miss the rat. The rat barely misses you. You barely miss the rat. The rat bites you but does no damage. You closely miss the rat. The rat closely misses you. You hit the rat but do no damage. The rat closely misses you. The rat barely misses you. You hit the rat. You kill the rat! Things that are here: a rat corpse; a rat corpse; a rat corpse Things that are here: a rat corpse; a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x3 Things that are here: a rat corpse; a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x3 There are no objects that can be picked up here. a rat corpse x3 Things that are here: a rat corpse; a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x3 Things that are here: a rat corpse; a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x3 There are no objects that can be picked up here. a rat corpse x3 There are no objects that can be picked up here. a rat corpse x3 There are no objects that can be picked up here. a rat corpse x3 There are no objects that can be picked up here. a rat corpse x3 You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. The wyvern hisses angrily. Press: ? - help, v - describe, . - travel The floor. Found a stone staircase leading down. You start waiting. The giant cockroach waves its antennae. x3 Done waiting. The giant cockroach waves its antennae. You open the door. The giant cockroach barely misses you. You hit the giant cockroach but do no damage. The giant cockroach closely misses you. You closely miss the giant cockroach. The giant cockroach bites you but does no damage. You hit the giant cockroach but do no damage. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. You closely miss the giant cockroach. The giant cockroach bites you but does no damage. You hit the giant cockroach but do no damage. The giant cockroach closely misses you. You hit the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. You hit the giant cockroach but do no damage. The giant cockroach is heavily wounded. The giant cockroach bites you but does no damage. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. You barely miss the giant cockroach. The giant cockroach is almost dead. The giant cockroach misses you. The giant cockroach bites you. You hit the giant cockroach. You kill the giant cockroach! There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. You start waiting. Done waiting. You start waiting. Done waiting. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. You start waiting. Done waiting. Unknown command. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 whip. e - a +0 shortbow (weapon) Unknown command. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow barely misses worm. Unknown command. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm! Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm! You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. You feel agile. x2 Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. There's nothing to open nearby. Unknown command. A rat comes into view. A rat comes into view. The rat squeaks loudly. A rat comes into view. The rat squeaks loudly. The rat bites you. Okay, then. You aren't carrying any items that you can evoke. The rat bites you. A rat comes into view. You aren't carrying any items that you can evoke. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-150-gb00a169baa Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [RosemarySH] Species: Human Job: Fighter HP: 25/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (27, 29), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 26 | 3 | 395 | 95/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 6 | 0 | 10 | 10/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 24 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 17 | 3 | 403 | 103/200 Dodging | X | 1 | 9 | 0 | 15 | 15/50 Stealth | X | 1 | 8 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 10 | 2 | 168 | 18/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .r...#.#..### .#......#....## .§§......##....... ###§§§......#.....# #..§§§. ♣♣r.......## #..§.♣♣♣..........# ###...♣♣....§§§..##.. #.........@r§r§.....# ##...#......§§§.##### ##### #............#### #.... ###.....###### #..<. ###.### #.... ##..####### ##### ###......### #####....#### #≈≈...≈≈≈## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (22, 33): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 explore exit: false }}}} Lua marker 2 at (27, 35): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 resting_reminder exit: false }}}} Lua marker 3 at (30, 29): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (31, 42): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 firing exit: false }}}} Lua marker 5 at (37, 20): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 tutorial_end exit: false }}}} Lua marker 6 at (37, 20): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson2 onclimb: CLASS: FunctionWrapper name: tutorial2.win fn: [type function] desc: exit from the tutorial }}}} Lua marker 7 at (39, 21): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 tutorial_end exit: false }}}} Lua marker 8 at (39, 21): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson2 onclimb: CLASS: FunctionWrapper name: tutorial2.win fn: [type function] desc: exit from the tutorial }}}} Lua marker 9 at (40, 48): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 wield_bow exit: false }}}} Lua marker 10 at (41, 22): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 tutorial_end exit: false }}}} Lua marker 11 at (41, 22): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson2 onclimb: CLASS: FunctionWrapper name: tutorial2.win fn: [type function] desc: exit from the tutorial }}}} Lua marker 12 at (44, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 boomerangs exit: false }}}} Lua marker 13 at (49, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 throwing exit: false }}}} Lua marker 14 at (50, 43): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 resting_reminder exit: false }}}} Lua marker 15 at (50, 46): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 travel_reminder exit: false }}}} >>>>>>>>>>>>>>>>>>>>>>