Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1992-g2e14fdc65b Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 13075970498503992600, deterministic pregen: 1 Command line: /usr/games/crawl-git-2e14fdc65b -name Ronae -rc /dgldir/rcfiles/crawl-git/Ronae.rc -macro /dgldir/rcfiles/crawl-git/Ronae.macro -morgue /dgldir/morgue/Ronae/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Ronae:2026-01-14.09:49:37.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-2e14fdc65b(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5f2cecd5c39e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2e14fdc65b(_Z13do_crash_dumpv+0x43a) [0x5f2cecd6a5da]: do_crash_dump() /usr/games/crawl-git-2e14fdc65b(_Z20crash_signal_handleri+0x1fa) [0x5f2cecd5c87a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x713540621330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x71354067ab2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x71354062127e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7135406048ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7135406057b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x713540684ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x71354068712c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x713540689dae]: /usr/games/crawl-git-2e14fdc65b(+0xcdf9f1) [0x5f2ced54a9f1]: /usr/games/crawl-git-2e14fdc65b(+0xcd1049) [0x5f2ced53c049]: /usr/games/crawl-git-2e14fdc65b(+0xcce391) [0x5f2ced539391]: /usr/games/crawl-git-2e14fdc65b(+0xcd07a6) [0x5f2ced53b7a6]: /usr/games/crawl-git-2e14fdc65b(+0xcd64b6) [0x5f2ced5414b6]: /usr/games/crawl-git-2e14fdc65b(_ZN4CLua5closeEv+0xbe) [0x5f2cecd4359e]: CLua::close() /usr/games/crawl-git-2e14fdc65b(+0x2f2c80) [0x5f2cecb5dc80]: /usr/games/crawl-git-2e14fdc65b(+0x2f5c4c) [0x5f2cecb60c4c]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7135406061ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x71354060628b]: /usr/games/crawl-git-2e14fdc65b(_start+0x25) [0x5f2cecc8ef45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007135406ec7a7 in __GI___wait4 (pid=1092376, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007135406ec7a7 in __GI___wait4 (pid=1092376, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005f2cecd5ca4c in call_gdb (file=0x7135407e04e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1023028\000\000\000\000\000" #2 0x00005f2cecd6a5f8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768384886 dir = "/dgldir/morgue/Ronae/" name = "/dgldir/morgue/Ronae/crash-Ronae-20260114-100126.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7135407e04e0 <_IO_2_1_stderr_> #3 0x00005f2cecd5c87a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {281470681743360}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000071354062127e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007135406048ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {104646559365178, 104647100770880, 104647100770976, 104647100758520, 104647100770912, 104647097651304, 104647098269880, 104647098269880, 104647103180112, 0, 104647098275392, 104647103180464, 104646564871536, 65535, 0, 281470681743360}}, sa_flags = -419207936, sa_restorer = 0x0} #10 0x00007135406057b6 in __libc_message_impl (fmt=fmt@entry=0x7135407aa8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffc28da9af0, reg_save_area = 0x7ffc28da9a80}} fd = 2 iov = {{iov_base = 0x7135407adae0, iov_len = 33}, {iov_base = 0x7135407aa8d9, iov_len = 1}, {iov_base = 0x7ffc28db4280, iov_len = 16}, {iov_base = 0x3146c4f7e584048, iov_len = 0}, {iov_base = 0x5f2d0d1e8118, iov_len = 104647098269880}, {iov_base = 0x713540e32000 <_rtld_global>, iov_len = 18225009937259970632}, {iov_base = 0xbd4db6e9a30e4048, iov_len = 140720308486144}} iovcnt = total = cp = #11 0x0000713540684ff5 in malloc_printerr (str=str@entry=0x7135407adae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x000071354068712c in _int_free_merge_chunk (av=0x7135407dfac0 , p=0x5f2d0d6982c0, size=512) at ./malloc/malloc.c:4679 nextchunk = 0x5f2d0d6984c0 nextsize = #13 0x0000713540689dae in __GI___libc_free (mem=0x5f2d0d6982d0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5f2d0d6982c0 err = 0 #14 0x00005f2ced54a9f1 in l_alloc () No symbol table info available. #15 0x00005f2ced53c049 in luaM_free_ () No symbol table info available. #16 0x00005f2ced539391 in luaF_freeproto () No symbol table info available. #17 0x00005f2ced53b7a6 in luaC_freeallobjects () No symbol table info available. #18 0x00005f2ced5414b6 in close_state () No symbol table info available. #19 0x00005f2cecd4359e in CLua::close (this=0x5f2cedc07fe0 ) at clua.cc:84 slisteners = #20 0x00005f2cecb5dc80 in _reset_game () at main.cc:355 No locals. #21 0x00005f2cecb60c4c in _launch_game_loop () at main.cc:403 ge = @0x5f2d0d89abc0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffc28db4f38) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2e14fdc65b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2e14fdc65b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2e14fdc65b/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. Found Ronae's Grimoire of Introductory Spellcasting. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up Ronae's Grimoire of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Okay, then. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. The training dummy throws a stone. The stone misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Found a granite ring. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (worn) You start resting. Magic restored. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie barely misses you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you. The bat zombie barely misses you. The bat zombie misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie closely misses you. The bat zombie hits you but does no damage. x2 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. x3 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie hits you. The bat zombie closely misses you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (almost destroyed, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! You start resting. HP restored. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You encounter a bat zombie. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (dormant, 100% to hit) The magic dart hits the bat zombie. The bat zombie is lightly damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. The bat zombie closely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you. The bat zombie hits you but does no damage. The bat zombie closely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you but does no damage. x3 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Found a blackened steel ring. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. c - a ring of wizardry c - a ring of wizardry (worn) Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You encounter a goblin zombie. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (100% to hit) The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is severely damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is almost destroyed. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (almost destroyed, 100% to hit) The magic dart hits the goblin zombie. You destroy the goblin zombie! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You encounter a bat zombie. The bat zombie hits you. You hit the bat zombie. The bat zombie is lightly damaged. The bat zombie hits you but does no damage. x2 Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie closely misses you. The bat zombie barely misses you. The bat zombie misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie closely misses you. The bat zombie hits you. The bat zombie misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you but does no damage. The bat zombie misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie closely misses you. The bat zombie hits you but does no damage. The bat zombie closely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (almost destroyed, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! You start resting. HP restored. You start resting. Magic restored. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (dormant, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is moderately damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Don't forget to memorise your newly-available spell, by pressing [M]! This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. You encounter 2 rats. The rat squeaks loudly. You hear a shout! You encounter a rat. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The rat squeaks loudly. x2 You encounter a goblin. It is wielding a +0 club. Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You start resting. Magic restored. Things that are here: a rat corpse; a rat corpse Found three stone staircases leading down. There is a stone staircase leading down here. You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. x - 3 scrolls of amnesia Found a parchment of Call Imp. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. You can't memorise that many levels of magic yet! Your memory of Mephitic Cloud unravels. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Okay, then. You open the door. There is an open door here. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You open the gate. You encounter a hobgoblin. There is an open gate here. The hobgoblin shouts! Your cerulean imp hits the hobgoblin but does no damage. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (ally target, 100% to hit) The magic dart hits the hobgoblin but does no damage. Your cerulean imp hits the hobgoblin with a -4 spear. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, ally target, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Your cerulean imp hits the hobgoblin with a -4 spear. The hobgoblin dies! You swap places with your cerulean imp. Found a ring mail. Found a kite shield. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a +0 kite shield. d - a +0 kite shield You swap places with your cerulean imp. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a +0 ring mail. e - a +0 ring mail You swap places with your cerulean imp. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Your cerulean imp disappears in a puff of smoke! You start putting on your armour. You continue putting on your +0 kite shield. x5 You finish putting on your +0 kite shield. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. Casting: Magic Dart (safe; 58% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing your armour. You continue removing your +0 ring mail. x5 You finish removing your +0 ring mail. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You start removing your armour. You continue removing your +0 kite shield. x5 You finish removing your +0 kite shield. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your memory of Magic Dart unravels. You can't memorise that many levels of magic yet! You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You open the gate. You encounter a gnoll, a goblin and 4 rats. The rat squeaks loudly. The gnoll shouts! The rat squeaks loudly. x2 The goblin shouts! You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! Your memory of Call Imp unravels. This spell is extremely dangerous to cast! The rat bites you but does no damage. Your memorisation is interrupted. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is extremely dangerous to cast! The rat bites you. Your memorisation is interrupted. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is extremely dangerous to cast! The rat bites you. Your memorisation is interrupted. The rat twitches its whiskers. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. The rat twitches its whiskers. The rat twitches its whiskers. The rat twitches its whiskers. Okay, then. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat closely misses you. Okay, then. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is moderately wounded. The rat misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat but does no damage. The rat is moderately wounded. The rat barely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. The rat is severely wounded. The rat closely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. The rat closely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is moderately wounded. The rat bites you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. The rat is severely wounded. The rat bites you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat but does no damage. The rat is severely wounded. The rat bites you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin closely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! There is an open gate here. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. The gnoll completely misses you. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. The rat twitches its whiskers. There is an open door here. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. There is a stone staircase leading up here. The gnoll hits you. You climb upwards. There is a stone staircase leading down here. The gnoll closely misses you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you but does no damage. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you. Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. Don't forget to memorise your newly-available spell, by pressing [M]! Your magical contamination has completely faded away. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you but does no damage. Your magical contamination has completely faded away. Unlike most monsters, zombies and skeletons do not regenerate health. Put on this ring with [e], and then rest up to your new full potential. The gnoll barely misses you. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you. You hit the gnoll but do no damage. The gnoll is heavily wounded. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You start resting. HP restored. You start resting. Magic restored. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. Put on this ring with [e], and then rest up to your new full potential. Unlike most monsters, zombies and skeletons do not regenerate health. Done exploring. There are no items here. What level of the Dungeon? (default 1, ? - help) To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. What level of the Dungeon? (default 2, ? - help) Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. What level of the Dungeon? (default 2, ? - help) Don't forget to memorise your newly-available spell, by pressing [M]! Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. There is a stone staircase leading down here. You climb downwards. The goblin hits you with a +0 dagger. The rat bites you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! The goblin hits you but does no damage. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The goblin hits you but does no damage. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is almost dead. The goblin hits you but does no damage. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (almost dead, 100% to hit) The magic dart hits the goblin. You kill the goblin! Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. Your magical contamination has completely faded away. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! HP restored. There is an open door here. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Magic restored. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. There is an open gate here. Items here: ) ÷÷÷. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Found two exits from the tutorial. There is an open gate here. Found an exit from the tutorial. Congratulations, you're a real wizard now! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-2e14fdc65b/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (56, 40) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1992-g2e14fdc65b) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Ronae] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 16/16; mod: 2 Stats: 16 10 12 Position: (56, 40), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 5 | 3 | 387 | 87/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 3 | 391 | 91/200 Dodging | X | 1 | 8 | 0 | 15 | 15/50 Stealth | X | 1 | 10 | 0 | 17 | 17/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 3 | 2 | 173 | 23/150 Spellcasting | X | 1 | 40 | 1 | 137 | 78/119 Conjurations | X | 1 | 30 | 0 | 14 | 14/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 3 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 1 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 27 Attributes: #73: 9741 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #9, inv slot #1: ring of magical power eq slot #9, inv slot #2: ring of wizardry }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.## ##.# ### ##.## #..)# #<<<# ###### ####....### ##ß#......>## #####ß.'........## .......'........@# #####ß.'........## ##ß#......>## ####....### ###### dlua errors: ...wl-master/crawl-git-2e14fdc65b/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (56, 40) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.