Rolangkim Level 1 of the Dungeon (11, -18, D:1) a +0 dagger (12, 14, D:1) a +0 heavy broad axe (18, -15, D:1) an inkwell talisman (22, -30, D:1) a +0 leather armour (24, 3, D:1) a +0 whip (24, 9, D:1) a ball python corpse (skeletalised by now) (26, -26, D:1) a +0 sling (31, -3, D:1) a rat skeleton (31, 4, D:1) a +0 mace (36, -25, D:1) an adder corpse (skeletalised by now) (44, -17, D:1) 3 flux baubles (47, -30, D:1) a frilled lizard corpse (skeletalised by now) (52, -29, D:1) a +0 scale mail (53, -13, D:1) a +0 club a gnoll corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 9, D:2) a hobgoblin corpse (skeletalised by now) (5, 16, D:2) a +0 mace of protection a +0 ring mail (11, 16, D:2) a +0 dagger a +2 sling of freezing (14, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (16, 25, D:2) a ball python skeleton (17, 26, D:2) a +0 short sword a kobold skeleton (18, 31, D:2) a +0 mace (25, 7, D:2) a bat corpse (skeletalised by now) (26, 2, D:2) a +0 ring mail (27, 17, D:2) a +0 chain mail (29, 14, D:2) a rat skeleton a jackal skeleton (29, 15, D:2) a frilled lizard skeleton (30, 15, D:2) a jackal skeleton (33, 7, D:2) an adder corpse (skeletalised by now) (43, 20, D:2) a +0 robe (43, 26, D:2) 2 flux baubles (45, 26, D:2) a rat corpse (skeletalised by now) (47, 8, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of poison (3, 15, D:3) a +0 short sword a kobold corpse (skeletalised by now) (10, -1, D:3) a +0 whip a +1 ring mail of cold resistance (13, -6, D:3) a +0 sling (13, -3, D:3) the felid skeleton of Natasha (14, 17, D:3) a +0 giant spiked club (18, -1, D:3) a ball python skeleton (18, 17, D:3) a +0 dagger (21, 13, D:3) the felid skeleton of Natasha (21, 14, D:3) a +0 whip a quokka corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (21, 15, D:3) a +0 club a gnoll corpse (skeletalised by now) (22, 13, D:3) a +0 flail a gnoll corpse (skeletalised by now) (32, -4, D:3) the maw talisman of the Prince of Darkness {Will- Int+3 Dex+3 Slay+2} [maw talisman] Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (38, -3, D:3) a +0 ring mail (40, 18, D:3) the felid skeleton of Natasha (41, 26, D:3) a +0 spear (43, -3, D:3) a +0 dagger (43, -1, D:3) a +0 dagger a kobold skeleton (45, 16, D:3) a +0 dagger a goblin skeleton (46, 3, D:3) a +1 mace of holy wrath (46, 7, D:3) a boomerang a +0 club (47, 9, D:3) a +0 mace (47, 11, D:3) a +0 dagger a goblin skeleton Level 4 of the Dungeon (2, 19, D:4) a +0 club (3, 19, D:4) a +0 sling (9, 20, D:4) a scroll of poison (13, 26, D:4) a scroll of noise (16, 39, D:4) an adder corpse (skeletalised by now) (18, 37, D:4) an adder corpse (skeletalised by now) (23, 34, D:4) a +0 scale mail (25, -6, D:4) a +0 quarterstaff (26, 37, D:4) a +0 robe (27, -2, D:4) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (28, -1, D:4) a +0 short sword (30, 4, D:4) a +0 club (31, -6, D:4) a +0 flail (35, 2, D:4) a +0 flail a gnoll skeleton (36, -8, D:4) a ball python skeleton (36, -7, D:4) a +0 scale mail a +0 whip (37, -12, D:4) a +0 orcbow (44, 21, D:4) a +0 dagger (53, 0, D:4) a scarab talisman Level 5 of the Dungeon (1, -16, D:5) a +0 ring mail (2, 1, D:5) a +0 robe (3, -28, D:5) a +0 short sword a +0 ring mail (14, -27, D:5) a +0 plate armour (14, -21, D:5) a +0 long sword (15, -19, D:5) a +0 club (17, -40, D:5) an orb of mayhem (21, -24, D:5) a +0 morningstar (26, -27, D:5) a +0 dagger a +0 leather armour (32, -35, D:5) a +0 ring mail (34, -13, D:5) a +0 falchion an adder skeleton an orc skeleton (34, -12, D:5) a +0 hand axe a +0 club an orc skeleton an orc skeleton (34, -11, D:5) a +0 hand axe an orc skeleton (35, -20, D:5) a +0 whip (36, -19, D:5) a +0 flail (39, -31, D:5) a +3 heavy spear a +0 scale mail (41, -20, D:5) a +0 flail (41, -8, D:5) a +0 club (41, -7, D:5) an inkwell talisman (43, -46, D:5) a +0 whip (44, -32, D:5) a +1 rapier (52, -43, D:5) a +0 robe Level 6 of the Dungeon (5, 7, D:6) an orb of energy (unseen) Level 7 of the Dungeon (1, 1, D:7) a +0 flail (3, -19, D:7) a ring of protection from cold a +0 club (4, -5, D:7) the +2 robe of Eternal Vigilance {Int+2 Stlth- Archmagi} Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (5, 17, D:7) a +0 shortbow (19, 5, D:7) a +0 flail (19, 6, D:7) a +0 whip (20, 7, D:7) a +0 spear (39, 1, D:7) 6 gold pieces a +0 dagger a +0 robe the Ecumenical Temple