Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 5326604215062317308 24 RoMight the Apothecary (level 3, 24/24 HPs) Began as a Merfolk Alchemist on May 19, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:08:36 (671 turns). RoMight the Apothecary (Merfolk Alchemist) Turns: 671, Time: 00:08:37 Health: 24/24 AC: 2 Str: 8 XL: 3 Next: 2% Magic: 1/6 EV: 12 Int: 16 God: Gold: 35 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . g - +2 spear (heavy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons g - a +2 heavy spear (weapon) h - a +0 glaive Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - 2 scrolls of identify {unknown} f - 2 scrolls of teleportation {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} i - a potion of heal wounds {unknown} Skills: + Level 1.0 Polearms + Level 3.1 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 1.0 Conjurations + Level 4.4 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 b - Mercury Arrow Conj/Alch 20% 2d6 10% 2 c - Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 12% 2d6 17% 1 Freeze Ice 4% 1d3 21% 1 Lesser Beckoning Tloc 2% N/A 30% 2 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Hailstorm Conj/Ice 3% 3d5 45% 3 Confusing Touch Hex 1% N/A 52% 3 Frozen Ramparts Ice 2% 1d1 52% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 52% 3 Teleport Other Tloc 1% N/A 52% 3 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dispel Undead Necr 1% 3d6 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. Casting: Mercury Arrow (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal misses you. You miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. You miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. x2 You miss the jackal. The jackal is heavily wounded. The jackal looks more healthy. The jackal bites you. The jackal barely misses you. You hit the jackal. You kill the jackal! Your Polearms skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 This spell is extremely dangerous to cast! HP restored. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Welcome back, RoMight the Merfolk Alchemist. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . #........#.......... #.#.##.#####....###### #.#.#..# #.......... #.#.#### #...####### #.#.# #...# #.#.# ##...#### . #.# ###.......# ###.####.#........# ##..##..#...#.##@.# ### #.......#.......†.....# ###.#.#........#..###.# #............##.# #.# #.#.#....... .# #.# #........... .# #.## ###<##....#. $# #<.# #........ .# ##.# ####.#### .# There were no monsters in sight! Vanquished Creatures 3 giant cockroaches 6 jackals 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards 4 goblins 3 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoMight the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:1 | You fall into a shaft and drop 1 floor! 308 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 311 | D:1 | Learned a level 2 spell: Mercury Arrow 412 | D:1 | Reached skill level 1 in Conjurations 667 | D:2 | Reached skill level 1 in Polearms 667 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/6 671 | D:2 | Learned a level 3 spell: Mephitic Cloud 671 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic, st_stairs_8 D:2: layout_loops_cross, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_a, co_window_cross_1, co_window_paths_b, co_window_paths_a, co_window_cross_4, co_window_2corner, co_window_of_opportunity_b, co_window_sun, co_window_4corner_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, minmay_misc_feat_alley Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Conjurations | 1 | 1.0 Polearms | 1 | 1.0 Stealth | | 2.5 Spellcasting | | 2.2 Alchemy | | 4.4 Action || total ---------------------------++------- Melee: Spear || 33 Unarmed || 4 Cast: Poisonous Vapours || 19 Mercury Arrow || 5 Stab: Sleeping || 1 Armour: Robe || 32 Dodge: Dodged || 45