Dungeon Crawl Stone Soup version 0.34-a0-863-g0d9fc5886c (webtiles) character file. Game seed: 5318375458780554172 320036 RememberNoOTab the Metallomancer (level 20, -9/108 HPs) Began as a Deep Elf Earth Elementalist on Sept 29, 2025. Was the Champion of Vehumet. Mangled by a vault guard ... wielding a +3 partisan of protection (27 damage) ... on level 5 of the Vaults. The game lasted 01:20:21 (41069 turns). RememberNoOTab the Metallomancer (DEEE) Turns: 41069, Time: 01:20:22 Health: -9/108 AC: 4 Str: 11 XL: 20 Next: 61% Magic: 56/56 EV: 18 Int: 30 God: Vehumet [******] Gold: 3521 SH: 0 Dex: 19 Spells: 10/64 levels left rFire + . . (50%) q - staff of conjuration rCold + + . (33%) p - crystal ball of Wucad Mu {Energy, Mindtap} rNeg . . . (100%) e - +0 robe "Yvvoddi" {Dex+4 SInv} rPois + (33%) l - +0 helmet of Zuacupsu {Rampage rPois rC+ MP+8} rElec . (100%) j - scarf {rC+ rF+} rCorr . (100%) m - +0 pair of gloves {Fire} SInv + (no boots) Will +++.. f - amulet of magic regeneration Stlth +++ n - ring of willpower HPRegen 0.38/turn i - ring "Duuni" {*Slow Wiz Str+6} MPRegen 1.10/turn %: slow self (1%), rampage, wizardry (x1), channel magic (36%) @: no status effects A: magic regeneration }: 2/15 runes: decaying, serpentine a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 35 of its levels. You also visited: Ossuary and Ice Cave. You collected 5598 gold pieces. You spent 2077 gold pieces at shops. Inventory: Missiles h - 2 throwing nets Armour a - a +3 buckler e - the +0 robe "Yvvoddi" (worn) {Dex+4 SInv} (You found it on level 5 of the Dungeon) Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. j - a scarf of resistance (worn) l - the +0 helmet of Zuacupsu (worn) {Rampage rPois rC+ MP+8} (You found it on level 12 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). m - a +0 pair of gloves of fire (worn) p - the crystal ball of Wucad Mu (worn) {Energy, Mindtap} (You found it on level 3 of the Swamp) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. Magical Staves q - a staff of conjuration (weapon) Jewellery b - a ring of protection from fire c - a ring of protection from cold d - a ring of protection from cold f - an amulet of magic regeneration (worn) g - an amulet of reflection i - the ring "Duuni" (worn) {*Slow Wiz Str+6} (You found it in an ice cave) [ring of wizardry] *Slow: It may slow you when you take damage. Wiz: It increases the success rate of your magical spells. Str+6: It affects your strength (+6). k - the ring "Enyoda Ijec" {rF+ Str+3} (You took it off a deep elf pyromancer on level 12 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). n - a ring of willpower (worn) o - a ring of see invisible r - a ring of positive energy Wands p - a wand of polymorph (11) a - a wand of flame (48) f - a wand of mindburst (32) b - a wand of acid (35) e - a wand of paralysis (29) d - a wand of digging (6) c - a wand of iceblast (15) Scrolls f - 2 scrolls of fear t - 16 scrolls of teleportation T - 4 scrolls of torment g - 6 scrolls of fog b - 4 scrolls of blinking i - 15 scrolls of identify I - 6 scrolls of immolation p - 4 scrolls of poison a - 6 scrolls of enchant armour x - 4 scrolls of amnesia V - 6 scrolls of vulnerability r - 2 scrolls of revelation Potions g - 3 potions of magic i - 2 potions of invisibility e - 10 potions of enlightenment C - 5 potions of cancellation b - 4 potions of brilliance m - 7 potions of might r - 2 potions of resistance A - 5 potions of attraction c - 21 potions of curing B - 5 potions of berserk rage w - 6 potions of heal wounds L - 6 potions of lignification h - 8 potions of haste Miscellaneous g - a +0 tin of tremorstones (2/2) Skills: - Level 6.0 Fighting - Level 10.0 Dodging - Level 4.0 Stealth - Level 22.6 Spellcasting - Level 21.0 Conjurations * Level 0.0 Ice Magic - Level 23.0 Earth Magic + Level 19.6 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Lee's Rapid Deconstr Erth 53% 3d25* 1% 5 b - Brom's Barrelling Bo Conj/Erth 100% 2d14 1% 4 c - Shatter Erth 53% 3d40* 2% 9 d - Blink Tloc 66% N/A 2% 2 e - Orb of Destruction Conj 63% 9d15 1% 7 f - Bombard Conj/Erth 64% 9d11 1% 6 g - Lehudib's Crystal Sp Conj/Erth 64% 10d15 1% 8 h - Petrify Alch/Erth 40% N/A 1% 4 i - Polar Vortex Ice 16% 12d2* 100% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Capacitive Co Air 16% ∞ 99% 8 Foxfire Conj/Fire 100% 2x1d9 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 98% 3d15 1% 3 Passwall Erth 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Leda's Liquefaction Alch/Erth 40% N/A 1% 4 Rending Blade Conj/Frge 98% 2d(14+10*)1% 4 Conjure Ball Lightning Conj/Air 49% 3x3d17 1% 6 Permafrost Eruption Ice/Erth 40% 2x4d9 1% 6 Apportation Tloc 66% N/A 2% 1 Summon Small Mammal Summ 100% N/A 2% 1 Grave Claw Necr 66% 2d11 2% 2 Sublimation of Blood Necr 33% N/A 2% 2 Airstrike Air 16% 2d(3-19) 2% 4 Spellspark Servitor Conj/Frge 49% N/A 3% 7 Call Canine Familiar Summ 33% N/A 4% 3 Confusing Touch Hex 33% N/A 4% 3 Launch Clockwork Bee Frge 33% N/A 4% 3 Maxwell's Portable Pile Tloc 33% (3-9)d4 4% 3 Sigil of Binding Hex 33% N/A 4% 3 Teleport Other Tloc 33% N/A 4% 3 Tukima's Dance Hex 33% N/A 4% 3 Yara's Violent Unravell Hex/Alch 16% 3d8 6% 5 Anguish Hex/Necr 16% N/A 10% 4 Animate Dead Necr 33% N/A 10% 4 Cause Fear Hex 16% N/A 10% 4 Dimensional Bullseye Hex/Tloc 16% N/A 10% 4 Passage of Golubria Tloc 33% N/A 10% 4 Vhi's Electric Charge Tloc/Air 66% N/A 10% 4 Curse of Agony Necr 33% N/A 21% 5 Detonation Catalyst Fire/Alch 50% 2d3 21% 5 Hoarfrost Cannonade Ice/Frge 16% 3d6/3d13 21% 5 Metabolic Englaciation Hex/Ice 16% N/A 21% 5 Silence Hex/Air 16% N/A 21% 5 Summon Forest Summ/Tloc 16% N/A 21% 5 Summon Mana Viper Hex/Summ 33% N/A 21% 5 Eringya's Noxious Bog Alch 16% 4d6 22% 6 Fortress Blast Frge 44% 6d4 22% 6 Death Channel Necr 16% N/A 65% 6 Forge Monarch Bomb Fire/Frge 25% 4d11 65% 6 Forge Phalanx Beetle Frge 16% N/A 65% 6 Summon Cactus Giant Summ 16% N/A 65% 6 Chain Lightning Conj/Air 49% 3d65 78% 9 Malign Gateway Summ/Tloc 16% N/A 98% 7 Borgnjor's Revivificati Necr 16% N/A 100% 8 Disjunction Tloc 16% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:9 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Ossuary (visited) IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Gozag Kikubaaqudgha Nemelex Xobeh Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Beogh Jiyva Shops: D:7 ?( D:11 ? D:12 (*!(( Orc:2 (:?= Snake:2 =[* Vaults:2 :[ Portals: Trove: Snake:3 (show slimy rune of Zot) Annotations: D:5 2 transporters D:11 4 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the vault guard! Vehumet accepts your kill. You feel your power returning. You kill the vault guard! Vehumet accepts your kill. You kill the vault guard! Vehumet accepts your kill. The vault guard is lightly wounded. You kill the vault guard! Vehumet accepts your kill. The vault guard is almost dead. The vault guard is severely wounded. You kill the vault guard! Vehumet accepts your kill. The vault guard is severely wounded. The vault guard is almost dead. You kill the vault guard! Vehumet accepts your kill. The vault guard is moderately wounded. x2 The vault guard is almost dead. The stone giant is moderately wounded. The stone giant is lightly wounded. The lich is moderately damaged. You kill the yaktaur captain! Vehumet accepts your kill. The fire giant is heavily wounded. Ka-crash! Magical energy flows from a lich, a fire giant and a phantasmal warrior into your mind! A lich comes into view. You hear a shout! x5; You hear a deafening roar! You hear a shout! x2 You hear a deafening roar! You hear a shout! x3; You hear two shouts! You hear a shout! x3 The lich falters for a moment. A phantasmal warrior comes into view. The vault guard hits you from afar with a +0 partisan!! The vault guard hits you with a +2 war axe!! The vault guard hits you with a +0 great mace!! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +3 partisan of protection!! You die... ....#......... ..C#....#.... ........... ####...p....### ......).p)..... .....ppp