Dungeon Crawl Stone Soup version 0.34-a0-861-gba8827eb1e (webtiles) character file. Game seed: 4414558602399856341 42 RememberNoOTab the Magician (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 28, 2025. Slain by a gnoll ... wielding a +0 whip (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (560 turns). RememberNoOTab the Magician (Deep Elf Conjurer) Turns: 560, Time: 00:01:09 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 7/11 EV: 11 Int: 24 God: Gold: 27 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of magic regeneration Stlth ++ c - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of magic regeneration (worn) c - a ring of protection from fire (worn) Scrolls w - a scroll of enchant weapon x - a scroll of amnesia Potions g - a potion of magic f - a potion of mutation {unknown} j - a potion of attraction {unknown} k - a potion of might {unknown} l - a potion of haste {unknown} Skills: + Level 0.2 Fighting - Level 2.4 Dodging + Level 2.6 Stealth - Level 5.0 Spellcasting + Level 4.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Awaken Armour Erth/Frge 12% N/A 65% 4 Cause Fear Hex 3% N/A 65% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 65% 4 Summon Horrible Things Summ 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll completely misses you. The gnoll closely misses you. The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! The gnoll barely misses you. x2 Unknown command. Unknown command. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 vampiric dagger (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You die... .. .### .>. #g.## #.###.j.. #.......##### #......#..j# #....#<#.#j# #.....j..#@# #.##.....$.# #.####### #. .( ## You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 4 endoplasms (D:1) 4 hobgoblins 5 quokkas (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 8 goblins 3 kobolds (D:1) 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RememberNoOTab the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 127 | D:1 | Reached skill level 4 in Spellcasting 127 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 141 | D:1 | Learned a level 2 spell: Searing Ray 430 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/11 438 | D:1 | Reached skill level 5 in Spellcasting 560 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms D:2: layout_basic, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.0 Fighting | | 0.2 Dodging | | 2.4 Stealth | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 3 Drink: Heal wounds || 1 Read: Identify || 1 Amnesia || 1 Armour: Robe || 10 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 558 | 530 | 28 | 0 | 397 | 2 | 279.0 | Dungeon | 558 | 530 | 28 | 0 | 397 | 2 | 279.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 537 daAuts D:2: 20 daAuts