Redee Level 1 of the Dungeon [Shop] Ecwebob's Jewellery Boutique a +6 ring of intelligence (unknown) (432 gold) a +6 ring of intelligence (unknown) (432 gold) an amulet of faith (unknown) (480 gold) an inkwell talisman (90 gold) a ring of flight (210 gold) a ring of resist corrosion (unknown) (240 gold) the amulet of Ascent {Rampage +Blink rC+ rN+ Regen+} (662 gold) [amulet of regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. a +4 ring of protection (unknown) (432 gold) an amulet of chemistry (unknown) (360 gold) [Shop] Nyppunk's Antique Weapon Boutique a +0 whip (57 gold) a +0 hand axe (69 gold) a +1 glaive of protection (437 gold) a +0 scimitar of flaming (294 gold) a +0 glaive (230 gold) a +0 dagger (46 gold) a +1 sling of electrocution (246 gold) a +0 spear (69 gold) [Shop] Bar Dapsuatz's Assorted Antiques a +3 chain mail of cold resistance (616 gold) a lightning rod (4/4) (880 gold) a +0 ring mail (88 gold) a +0 trident (77 gold) a +0 whip (55 gold) [Shop] Ciheirph's Antique Armour Emporium the +3 chain mail of the Gate {Regen+} (840 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 robe (27 gold) a +0 robe (27 gold) a +0 robe (27 gold) a +2 robe of positive energy (447 gold) a +0 helmet (135 gold) a +0 robe (27 gold) a +0 leather armour (60 gold) a +0 pair of boots of flying (345 gold) (0, 0, D:1) a +0 whip (1, 21, D:1) a +0 leather armour (9, 5, D:1) a ball python skeleton (11, 8, D:1) the felid skeleton of Natasha (13, 31, D:1) a +0 long sword (16, 25, D:1) a ball python skeleton (16, 26, D:1) a +0 club (18, 25, D:1) a +0 club (19, 9, D:1) a jackal skeleton the felid skeleton of Natasha (25, 13, D:1) a ball python skeleton (36, 28, D:1) a rat skeleton (41, 12, D:1) a quokka skeleton (41, 27, D:1) a ball python skeleton (43, 30, D:1) a bat skeleton (45, 21, D:1) a stone a +0 whip a kobold skeleton (46, 21, D:1) 2 boomerangs (47, 33, D:1) a +0 dagger a goblin skeleton (56, 41, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (1, 2, D:2) a +0 dagger a kobold skeleton (2, 0, D:2) a +0 short sword (2, 1, D:2) a ball python skeleton (4, 5, D:2) a +0 club a goblin skeleton (7, 3, D:2) a ball python skeleton (8, -23, D:2) a +0 short sword (13, -5, D:2) a staff of fire (24, 6, D:2) a rat skeleton (28, -17, D:2) a hobgoblin corpse (skeletalised by now) (28, 7, D:2) a +1 dagger of flaming (30, -15, D:2) a bat corpse (skeletalised by now) (33, -10, D:2) a +0 ring mail (39, -5, D:2) a +0 club Level 3 of the Dungeon (0, 2, D:3) a jackal corpse (skeletalised by now) (0, 3, D:3) a jackal corpse (skeletalised by now) (1, 3, D:3) a jackal corpse (skeletalised by now) (21, 12, D:3) a +0 robe (22, -19, D:3) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) (28, -2, D:3) a rat skeleton (29, -30, D:3) a +0 short sword (34, -21, D:3) a +0 leather armour (35, 8, D:3) the inkwell talisman "Zuenen" {+Inv rN+ Slay+2} [inkwell talisman] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (36, -2, D:3) a bat skeleton (39, -24, D:3) an adder corpse (skeletalised by now) (41, -5, D:3) a jackal corpse (skeletalised by now) (42, -6, D:3) a jackal corpse (skeletalised by now) (42, 4, D:3) a +0 short sword an orc skeleton (51, 1, D:3) a +0 dagger (53, 7, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (12, -11, D:4) 18 gold pieces a +0 short sword (55, -16, D:4) a +0 flail