Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 11666783229231577840 21 Redee the Gusty (level 2, 0/16 HPs) Began as a Tengu Air Elementalist on Nov 1, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1558 turns). Redee the Gusty (Tengu Air Elementalist) Turns: 1558, Time: 00:01:05 Health: 0/16 AC: 3 Str: 14 XL: 2 Next: 87% Magic: 1/6 EV: 11 Int: 15 God: Gold: 28 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) b - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no amulet) Will ..... c - +6 ring of strength Stlth + d - +4 ring of slaying HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: lethally poisoned (0 -> -1), very slow A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery c - a +6 ring of strength (worn) d - a +4 ring of slaying (worn) Potions g - 2 potions of magic d - 2 potions of mutation {unknown} f - a potion of curing {unknown} k - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 2.2 Conjurations + Level 4.3 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 5% 1 b - Static Discharge Conj/Air 22% 3-4/arc 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 14% N/A 11% 3 Airstrike Air 7% 2d(1-17) 34% 4 Alistair's Intoxication Alch 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10432 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The zap hits the adder. The adder is lightly wounded. The adder hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A nearby plant withers and dies. x2 The zap misses the adder. The zap misses the adder. The adder bites you. You are poisoned. The adder poisons you! You took 1 damage! The zap hits the adder. The adder is moderately wounded. You feel sick. The adder completely misses you. You took 2 damage! The zap misses the adder. You feel sick. The adder bites you. The adder barely misses you. You took 4 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. Your peck misses the adder. The adder is moderately wounded. You feel sick. The adder misses you. You took 1 damage! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 48% to hit) The zap hits the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. You took 1 damage! You hit the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ..♣~ ~~≈≈~~~ .♣~♣≈≈≈≈≈~~ # ♣~~~≈≈≈≈≈≈~ #.## ~~~≈≈≈≈≈≈≈ #...♣~≈≈≈≈≈≈≈≈ #..♣~~≈≈≈≈≈≈≈ ♣~~S≈≈≈≈≈≈~ ♣P~@≈≈≈≈≈~~ #..♣♣~P≈≈≈≈~≈ #.# # ♣♣~~≈≈≈≈≈~ #.# ##♣~~~~≈~≈♣P #.# #..♣P~~~P~~~ #.# #.♣♣P~~~~P~~ #.# ##..♣~P♣~P♣~~ #.#### ##....♣~~~~P~~ #.##.## ##.....~♣~P~~~~ You could see an adder. Vanquished Creatures A dart slug (D:2) 2 hobgoblins (D:1) 3 jackals (D:2) 3 ball pythons (D:1) 2 bats (D:1) 2 endoplasms A frilled lizard (D:1) A goblin (D:2) 3 kobolds (D:1) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Redee the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 521 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 524 | D:1 | Learned a level 2 spell: Static Discharge 1338 | D:2 | Reached skill level 1 in Fighting 1558 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_corners D:2: layout_loops_corners, serial_bayou, serial_bayou_lake_a, serial_bayou_crossing, serial_bayou_pond_c, serial_bayou_pond_e, kennysheep_flooded_box Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.2 Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.2 Air Magic | | 4.3 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Dagger || 7 Kick || 1 Peck || 2 Cast: Shock || 45 Read: Teleportation || 1 Enchant weapon || 1 Fog || 1 Amnesia || 1 Poison || 1 Armour: Robe || 7 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1566 | 1457 | 109 | 0 | 1309 | 2 | 783.0 | Dungeon | 1566 | 1457 | 109 | 0 | 1309 | 2 | 783.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1243 daAuts D:2: 322 daAuts