Redee Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 28, D:1) 2 silver javelins (5, 3, D:1) a +0 dagger (10, 14, D:1) a bat skeleton (12, -6, D:1) a +0 club a kobold corpse (skeletalised by now) (14, 1, D:1) a rat skeleton (20, 0, D:1) a +0 short sword (20, 11, D:1) a +0 dagger a goblin skeleton (20, 31, D:1) a +0 dagger 3 stones (21, 13, D:1) a +0 ring mail (22, 19, D:1) a +0 dagger 3 stones a +0 dagger (28, 24, D:1) a +0 club (36, 36, D:1) a hobgoblin corpse (skeletalised by now) (39, -9, D:1) a +0 dagger a hobgoblin skeleton (40, -10, D:1) a +0 club a +0 dagger a stone a goblin skeleton (42, 8, D:1) a human skeleton (42, 22, D:1) a human skeleton (42, 23, D:1) a human skeleton (46, 22, D:1) a human skeleton (46, 34, D:1) a +0 dagger (47, 8, D:1) a human skeleton (47, 23, D:1) a human skeleton (49, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of might (8, -9, D:2) the +7 short sword "Qocuap" {vamp, *Corrode rF+ rC+ Str+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). (11, 4, D:2) a parchment of Frozen Ramparts (12, 22, D:2) a +0 club (17, -21, D:2) a bat corpse (skeletalised by now) (24, -14, D:2) a jackal corpse (skeletalised by now) (25, -17, D:2) a jackal corpse (skeletalised by now) (26, -27, D:2) the +3 hammer of Magnificence {flame, rC+ rN++ Int-2 SInv} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (unseen) (28, 23, D:2) a rat corpse (skeletalised by now) (30, 5, D:2) a +0 rapier (32, -13, D:2) a bat skeleton (32, 15, D:2) the felid skeleton of Natasha (32, 16, D:2) a ball python skeleton (33, -16, D:2) an adder skeleton (34, -11, D:2) a +0 dagger (36, -24, D:2) a +0 hammer (37, -14, D:2) a +0 ring mail (40, -24, D:2) a +1 dagger of protection (43, -2, D:2) a +0 club (58, -11, D:2) a hobgoblin corpse (skeletalised by now) (62, -11, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip of electrocution (1, -7, D:3) a ball python corpse (skeletalised by now) (15, -16, D:3) a rimehorn talisman (18, -5, D:3) a bat skeleton (19, 10, D:3) a +0 leather armour (24, 8, D:3) a +0 dagger a +0 ring mail (35, -9, D:3) a +0 club (36, -10, D:3) a quokka corpse (skeletalised by now) (50, 15, D:3) a +0 mace 3 boomerangs a +0 leather armour (50, 21, D:3) a staff of cold (56, 39, D:3) a +0 mace (65, 36, D:3) an adder corpse (skeletalised by now) (65, 41, D:3) a +0 falchion Level 4 of the Dungeon (1, -6, D:4) a +0 short sword 5 poisoned darts (2, -5, D:4) a bullfrog corpse (skeletalised by now) (24, -11, D:4) a +0 dagger (28, 7, D:4) a parchment of Ensorcelled Hibernation