Redee Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (4, -24, D:1) a +0 ring mail (8, -8, D:1) a +0 club (9, -30, D:1) a +0 short sword (10, -32, D:1) a ball python corpse (skeletalised by now) (10, -20, D:1) a +0 leather armour (10, -5, D:1) a +0 club (14, -13, D:1) a +0 club a goblin skeleton (18, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, -21, D:1) a bat corpse (skeletalised by now) (46, 3, D:1) a hobgoblin corpse (skeletalised by now) (53, -35, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (2, 8, D:2) a bat skeleton (3, 21, D:2) 3 poisoned darts (5, 11, D:2) a rat skeleton (6, -9, D:2) a hobgoblin skeleton (12, 27, D:2) a +0 club (23, -26, D:2) a +0 robe (30, -7, D:2) a +0 club a goblin skeleton (30, 1, D:2) an adder skeleton (32, 12, D:2) a +0 club a goblin corpse (skeletalised by now) (35, 18, D:2) a +0 dagger (47, 16, D:2) a quokka skeleton (50, 4, D:2) a +0 short sword a kobold skeleton (53, -16, D:2) a +0 hammer (53, -10, D:2) a +0 dagger Level 3 of the Dungeon (2, 4, D:3) an inkwell talisman (4, 6, D:3) an adder corpse (8, 18, D:3) a +0 club (9, -7, D:3) a maw talisman (9, 12, D:3) a scroll of revelation (10, 14, D:3) a potion of mutation (11, 12, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (12, 14, D:3) a potion of attraction (13, 12, D:3) a scroll of revelation