ReGm Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (0, 16, D:1) 2 stones (11, -16, D:1) a ball python corpse (skeletalised by now) (16, -16, D:1) a +0 dagger (23, 21, D:1) a jackal corpse (skeletalised by now) (24, 21, D:1) a jackal skeleton (25, -12, D:1) a frilled lizard corpse (skeletalised by now) (26, 19, D:1) 4 javelins (31, 7, D:1) a +0 dagger (36, -6, D:1) a hobgoblin skeleton (38, -14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 stones (0, 7, D:2) a +0 robe (1, 1, D:2) 4 stones (12, 31, D:2) 4 poisoned darts (13, 24, D:2) 3 poisoned darts (25, 22, D:2) a +0 spear a goblin skeleton (33, 3, D:2) an amulet of faith (34, 15, D:2) a +0 dagger (35, 10, D:2) a +0 club (36, 13, D:2) a +0 halberd (36, 20, D:2) a +0 short sword (39, 19, D:2) a +0 hand axe (42, 3, D:2) a +0 whip a gnoll corpse (skeletalised by now) (43, 14, D:2) a hound skeleton (45, 4, D:2) a +0 club (47, 2, D:2) a +0 spear a gnoll corpse (skeletalised by now) (47, 5, D:2) a +0 spear (52, 15, D:2) a +0 short sword 2 stones a kobold corpse Level 3 of the Dungeon (0, 0, D:3) 9 stones (2, 10, D:3) 5 gold pieces (3, 2, D:3) a ribbon worm corpse (3, 3, D:3) a jackal corpse Level 4 of the Dungeon [Shop] Elamu's Assorted Antiques a +0 short sword (90 gold) a +0 dagger (60 gold) a +0 ring mail (120 gold) a +0 spear (90 gold) a +0 cloak (135 gold) a potion of heal wounds (150 gold) a scroll of identify (60 gold) a +0 hand axe (90 gold) a +0 robe (21 gold) a potion of curing (90 gold) a potion of curing (90 gold) (0, 0, D:4) a +0 falchion (0, 18, D:4) the +3 whip "Ekuc" {elec, *Slow rCorr Int+6 Dex-2} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (8, 11, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (7, -15, D:5) 9 gold pieces (8, -13, D:5) 14 gold pieces (12, -18, D:5) a +0 ring mail (16, -10, D:5) a book of Air (21, -10, D:5) a +0 war axe