Dungeon Crawl Stone Soup version 0.34-a0-472-g80739182b4 (webtiles) character file. Game seed: 14119827342084074481 13 Randgriz the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on July 31, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1018 turns). Randgriz the Conjurer (Deep Elf Conjurer) Turns: 1018, Time: 00:01:24 Health: 0/16 AC: 2 Str: 4 XL: 2 Next: 24% Magic: 0/8 EV: 11 Int: 22 God: Gold: 61 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -3) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak Scrolls c - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of lignification {unknown} j - a potion of moonshine {unknown} k - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Vhi's Electric Charge Tloc/Air 6% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10979 Altars: Annotations: D:2 Jessica, Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin barely misses you. A goblin comes into view. It is wielding a +0 dagger. You stop channelling your searing ray. You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin. The searing ray misses the adder. (Press . to maintain the ray.) The hobgoblin barely misses you. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. The searing ray hits the goblin! You kill the goblin! The adder closely misses you. The hobgoblin hits you. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The adder closely misses you. The hobgoblin hits you. The adder bites you. You are too injured to fight recklessly! You stop channelling your searing ray. You are too injured to fight recklessly! The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. You feel sick. The adder closely misses you. You feel sick. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ##.. #... .# ###?.+ .. ....# .# ##...# ## .# ##..@@# .. .#####..r<.# #.####.....>.......# #..@S..#####.....#.# #####.g######....# . #...........[. #..##.....)..#g #..# ......... #<.# .....#.## . #..# #g.# #).. You could see an adder and a hobgoblin. Vanquished Creatures 2 endoplasms 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats A giant cockroach (D:1) 2 goblins A kobold (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Randgriz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 256 | D:1 | Found a faded altar of an unknown god. 294 | D:1 | Reached skill level 1 in Fighting 411 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 937 | D:2 | Noticed Jessica 937 | D:2 | Noticed Sigmund 999 | D:1 | Learned a level 2 spell: Searing Ray 1018 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, chequers_ecumenical_altar_simple_redux D:2: layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Conjurations | | 4.5 Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 3 Armour: Robe || 14 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1019 | 944 | 75 | 0 | 816 | 2 | 509.5 | Dungeon | 1019 | 944 | 75 | 0 | 816 | 2 | 509.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 999 daAuts D:2: 20 daAuts