Randgriz Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (19, -4, D:1) a jackal corpse (skeletalised by now) (20, -6, D:1) a jackal corpse (skeletalised by now) (23, 1, D:1) a +0 club 5 stones (24, 32, D:1) a +0 club a goblin skeleton (27, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (33, 40, D:1) a +0 ring mail (37, 35, D:1) a +0 leather armour (40, -1, D:1) a +0 dagger a goblin skeleton (48, 5, D:1) a bat skeleton (48, 29, D:1) a +6 ring of strength (52, 40, D:1) a +0 club a quokka corpse (skeletalised by now) (54, 38, D:1) a +0 short sword (55, 37, D:1) a hobgoblin corpse (skeletalised by now) (55, 40, D:1) a +0 whip (56, 44, D:1) a bat corpse (skeletalised by now) (57, 39, D:1) 2 flux baubles (59, 43, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) the +7 whip of the Madman {heavy, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (4, -17, D:2) a ring of see invisible (7, -23, D:2) a ball python corpse (skeletalised by now) (12, 13, D:2) a +0 falchion (13, -13, D:2) a +0 ring mail (13, 16, D:2) a hobgoblin corpse (skeletalised by now) (17, 10, D:2) a staff of cold (18, 17, D:2) a +0 leather armour (20, 18, D:2) a bat corpse (skeletalised by now) (21, -6, D:2) a hobgoblin corpse (skeletalised by now) (22, -20, D:2) a +0 ring mail (22, -13, D:2) a +0 hand axe (27, 7, D:2) a hobgoblin skeleton (31, -17, D:2) a +0 club (32, 20, D:2) an adder corpse (skeletalised by now) (49, -17, D:2) a jackal corpse (52, -17, D:2) a +0 dagger of venom a goblin corpse (53, -17, D:2) a jackal corpse (54, -17, D:2) a jackal corpse (55, -19, D:2) a +0 robe