Quest Level 1 of the Dungeon (0, 0, D:1) 4 stones (15, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 12, D:1) a +0 falchion (18, -10, D:1) a ball python corpse (skeletalised by now) (20, 12, D:1) a rat corpse (skeletalised by now) (22, 9, D:1) a bat corpse (skeletalised by now) (22, 10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (23, -19, D:1) a +0 dagger (24, -7, D:1) 7 stones (25, 16, D:1) 4 large rocks (25, 17, D:1) a frilled lizard corpse (skeletalised by now) (26, -17, D:1) a +0 club a goblin skeleton (26, 5, D:1) a +0 leather armour (28, 11, D:1) a +4 short sword (37, -2, D:1) a +0 short sword (38, -17, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (0, 13, D:2) an adder corpse (skeletalised by now) (1, 8, D:2) a +0 dagger 2 stones (2, 9, D:2) a bat corpse (skeletalised by now) an adder corpse (skeletalised by now) (3, 4, D:2) a +0 dagger of electrocution (10, 4, D:2) a +0 ring mail (10, 21, D:2) 7 stones (12, 20, D:2) 4 stones (12, 25, D:2) a rat corpse (skeletalised by now) (20, 21, D:2) a +0 robe (30, 7, D:2) a +0 falchion (35, 30, D:2) a +0 club (35, 32, D:2) a +0 sling (44, 6, D:2) a +0 short sword 3 stones a kobold corpse (44, 7, D:2) a quokka corpse (45, 7, D:2) 11 gold pieces (47, 5, D:2) a scroll of identify (50, 8, D:2) a book of Geomancy