QKSWNRDMA Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 8, D:1) a jackal skeleton (3, -25, D:1) a +0 hand axe (3, -21, D:1) 5 stones (6, -10, D:1) a +0 sling (9, -6, D:1) a +0 short sword a kobold skeleton (10, -14, D:1) 9 stones (14, -8, D:1) 2 stones (14, -7, D:1) 4 boomerangs (15, -8, D:1) 6 stones (15, -7, D:1) a +0 spear (16, 19, D:1) a +0 club a bat skeleton (22, 19, D:1) a +0 spear (30, 12, D:1) a rat corpse (skeletalised by now) (36, -9, D:1) a +0 helmet (38, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 13, D:1) a +0 whip 2 stones a +0 scale mail a hobgoblin corpse (skeletalised by now) (46, -3, D:1) 5 stones (49, 17, D:1) a +0 club (52, 16, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Igeochi's Armour Boutique a +0 ring mail (40 gold) the +3 pair of gauntlets of War {Slay+5} (475 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +1 plate armour of fire resistance (350 gold) a +0 scale mail (40 gold) a +0 leather armour of cold resistance (90 gold) a +0 robe (7 gold) a +0 leather armour (20 gold) the +3 scale mail of Wogaofatt {Harm rElec} (330 gold) rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. a scarf of harm (90 gold) the +0 robe of Privacy {rElec Will+ Int+3} (266 gold) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. (0, 0, D:2) a +0 war axe (7, 5, D:2) a bat skeleton (10, 1, D:2) a hobgoblin skeleton (11, -27, D:2) a +0 mace (12, -14, D:2) an adder corpse (skeletalised by now) (13, 10, D:2) a +0 club a kobold corpse (skeletalised by now) (17, -25, D:2) a quokka corpse (skeletalised by now) (25, 7, D:2) a +0 dagger a +1 whip of flaming (35, 10, D:2) a +0 flail (40, 0, D:2) a +0 trident (43, 21, D:2) a rat corpse (skeletalised by now) (47, -2, D:2) a ball python skeleton (50, -11, D:2) a +0 spear (53, -12, D:2) a frilled lizard corpse (skeletalised by now) (53, 6, D:2) a ball python corpse (skeletalised by now) (54, -28, D:2) a +0 dagger (59, -4, D:2) a +0 short sword 5 stones (62, 9, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a book of Maladies (4, 1, D:3) a +0 short sword (4, 3, D:3) a +0 dagger (10, 11, D:3) a +0 cloak (13, 13, D:3) a +0 dagger a goblin skeleton (13, 15, D:3) a +2 dagger of speed 3 poisoned darts (15, 10, D:3) a +2 whip of draining a kobold skeleton (17, 8, D:3) a +0 flail (19, -23, D:3) a jackal corpse (skeletalised by now) (20, -23, D:3) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, -22, D:3) a jackal corpse (skeletalised by now) a jackal skeleton (20, 7, D:3) a +0 short sword (21, -6, D:3) an adder corpse (skeletalised by now) (24, -14, D:3) a +0 robe (25, 12, D:3) a +0 flail an orc skeleton (28, -14, D:3) 7 stones (30, 14, D:3) a +0 helmet (39, 17, D:3) a +0 hand axe a +0 leather armour (41, 16, D:3) a +0 leather armour (52, 9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (52, 10, D:3) a stone (52, 12, D:3) a +0 long sword (55, 8, D:3) the +5 hand axe "Mangue" {vamp, rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire.