QKSWNRDMA Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 29, D:1) a jackal skeleton (3, 46, D:1) a +0 club a hobgoblin skeleton (5, 11, D:1) a +0 ring mail (13, 23, D:1) a +0 dagger (17, 16, D:1) a +2 whip of flaming (27, 46, D:1) a +0 dagger (30, 12, D:1) a hobgoblin corpse (skeletalised by now) (31, 43, D:1) a +0 club a goblin skeleton (34, 34, D:1) a +0 club (34, 45, D:1) a bat skeleton (39, 4, D:1) a +0 hat (39, 38, D:1) a rat skeleton (41, 21, D:1) a +0 mace (42, 19, D:1) a +0 whip (46, 35, D:1) a +0 club a goblin skeleton (46, 36, D:1) a +1 dagger of electrocution a bat skeleton (55, 44, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (2, -29, D:2) 4 stones (4, -9, D:2) a +0 dagger (4, 2, D:2) a rat corpse (skeletalised by now) (6, -17, D:2) 5 stones (10, -11, D:2) an adder corpse (skeletalised by now) (12, -2, D:2) a +0 club an adder corpse (skeletalised by now) (24, -6, D:2) an adder skeleton (29, -11, D:2) a +0 buckler (36, -11, D:2) 5 stones (41, -4, D:2) a +0 whip (42, -22, D:2) a +0 pair of gloves (54, -11, D:2) a +0 dagger 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 4, D:3) a +0 hat