QKSWNRDMA Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 36, D:1) a +0 club a goblin skeleton (3, 40, D:1) a ball python skeleton (5, 37, D:1) a quokka skeleton (7, 38, D:1) a +1 whip of venom (10, 0, D:1) 6 stones (10, 37, D:1) a hobgoblin skeleton (11, 2, D:1) a quokka corpse (skeletalised by now) (11, 48, D:1) a quokka skeleton (13, 2, D:1) a +0 club (16, 1, D:1) a +0 dagger (16, 30, D:1) a +0 spear (21, 2, D:1) a +0 sling (29, 40, D:1) a +0 tower shield (32, 14, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a stone (1, -6, D:2) 6 stones (4, -13, D:2) a +0 dagger (6, -22, D:2) a book of Blasting (11, -15, D:2) a +0 dagger (12, -24, D:2) a +0 whip (24, -60, D:2) a +0 club a goblin corpse (skeletalised by now) (26, -36, D:2) a +0 animal skin (26, -32, D:2) the +1 robe of Rotation {rElec Int-2 SInv Archmagi} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. (28, -60, D:2) a +0 club a +0 club a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (42, -20, D:2) a +0 dagger (42, -16, D:2) a ball python corpse (skeletalised by now) (45, -13, D:2) a +0 ring mail (56, -53, D:2) a +0 robe Level 3 of the Dungeon (3, -26, D:3) a quokka corpse (9, -14, D:3) 15 gold pieces (9, -6, D:3) a potion of attraction (12, -2, D:3) 5 gold pieces (21, -34, D:3) a bat corpse (22, -33, D:3) a +0 hand axe (23, -36, D:3) a hobgoblin corpse