Dungeon Crawl Stone Soup version 0.34-a0-343-gb1c27173d8 (webtiles) character file. Game seed: 11358618656929080967 27 QBAA the Changeling (level 3, -4/25 HPs) Began as a Merfolk Shapeshifter on July 10, 2025. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (1015 turns). QBAA the Changeling (Merfolk Shapeshifter) Turns: 1015, Time: 00:01:03 Health: -4/25 AC: 0 Str: 16 XL: 3 Next: 10% Magic: 3/3 EV: 16 Int: 9 God: Gold: 67 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 animal skin rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + i - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: wizardry (x1) @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 animal skin (melded) Jewellery i - a ring of wizardry (worn) Scrolls f - a scroll of identify {unknown} g - 2 scrolls of teleportation {unknown} Potions c - a potion of lignification h - a potion of moonshine {unknown} j - 2 potions of heal wounds {unknown} k - a potion of enlightenment {unknown} Baubles b - 2 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: + Level 2.8 Fighting - Level 2.6 Dodging + Level 3.7 Unarmed Combat + Level 4.4 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 16% 1 Sandblast Erth 0% 2d4 16% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 24% 2 Fugue of the Fallen Necr 0% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Sigmund is lightly wounded. Sigmund barely misses you. You barely miss Sigmund. Sigmund is lightly wounded. Sigmund casts a spell at you. You are confused. You're too confused to move! Sigmund says, "Your kind have come here before. I understand now why. You desire death..." Sigmund completely misses you. You're too confused to move! You're too confused to move! Sigmund barely misses you. You bump into the rock wall. Sigmund points at you and mumbles some strange words. You are more confused. You barely miss Sigmund. Sigmund is lightly wounded. You bump into the rock wall. Sigmund misses you. You closely miss Sigmund. Sigmund hits you with a +0 scythe! You closely miss Sigmund. You hit Sigmund but do no damage. Sigmund begins to glow. Sigmund completely misses you. You hit Sigmund but do no damage. Sigmund glows dangerously bright. Sigmund misses you. You bump into the rock wall. You closely miss Sigmund. You feel less confused. Sigmund hits you with a +0 scythe. You hit Sigmund. Sigmund shudders as magic cascades through him! Sigmund twists and deforms. Sigmund is heavily wounded. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * You hit Sigmund but do no damage. Sigmund begins to glow. Sigmund is heavily wounded. You hit Sigmund. Sigmund glows dangerously bright. Sigmund is severely wounded. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ### ### ..# #..# .ß.######.#@#.# ....>...##p##.# ÷ß.####.##.##.# .......#...##.# ..#####.#####.# #......#####.######. ######.............. #..####.######### #...# #.........# ##.## #########.# You could see Sigmund (heavy contam, misshapen). Vanquished Creatures 2 dart slugs A giant cockroach (D:1) 4 hobgoblins A quokka (D:1) 6 ball pythons 5 bats 5 endoplasms (D:1) A kobold (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | QBAA the Merfolk Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:1 | Noticed an electric eel 156 | D:1 | Reached XP level 2. HP: 17/23 MP: 2/2 525 | D:1 | Found Qexumic's Antique Armour Boutique. 895 | D:2 | Reached XP level 3. HP: 23/28 MP: 3/3 943 | D:2 | Identified the +1 buckler "Umugeox" {Harm rF+} 994 | D:2 | Noticed Sigmund 1015 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, serial_shops, shop, minivault_24, minmay_indecisive_spiral D:2: layout_loops_ring, shapermc_ecumenical_altar_pompeii, uniq_terence, uniq_jessica, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 66 Punch || 1 Stab: Sleeping || 1 Armour: Animal skin || 17 Skin || 4 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1010 | 999 | 11 | 0 | 830 | 2 | 505.0 | Dungeon | 1010 | 999 | 11 | 0 | 830 | 2 | 505.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 872 daAuts D:2: 137 daAuts