Puer Level 1 of the Dungeon (0, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (1, -18, D:1) a +0 dagger (1, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, -17, D:1) an adder skeleton (2, -16, D:1) a rat skeleton (3, -16, D:1) a +0 dagger a goblin skeleton (3, -15, D:1) a +0 club a goblin skeleton (4, -17, D:1) a +0 club (5, -16, D:1) a +0 club a goblin skeleton (6, 3, D:1) a +0 leather armour (6, 12, D:1) a +2 short sword of venom (7, 3, D:1) a +1 short sword of freezing 2 stones a kobold skeleton (9, 4, D:1) a bat skeleton (10, 2, D:1) a bat skeleton (10, 9, D:1) a +0 whip (15, -20, D:1) a +0 whip (19, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (21, -5, D:1) a +0 scale mail (21, -4, D:1) a +0 dagger a goblin skeleton (26, 12, D:1) a +0 club a kobold corpse (skeletalised by now) (31, -11, D:1) a +0 club (39, -2, D:1) a +0 whip Level 2 of the Dungeon (2, -12, D:2) a +0 hammer (9, 7, D:2) a +0 club a goblin skeleton a hobgoblin skeleton (10, 6, D:2) a ball python skeleton (11, -11, D:2) a +3 quarterstaff of chaos a +0 cloak (11, 7, D:2) a +0 club a goblin skeleton (12, 26, D:2) a +0 hand axe (13, 25, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 26, D:2) a +0 club a +0 sling (14, -12, D:2) a +0 hammer (15, -3, D:2) a +0 dagger a kobold skeleton (18, -6, D:2) a +0 club a +0 club a goblin skeleton (19, 18, D:2) a +0 short sword (28, 9, D:2) a +2 dagger of electrocution a goblin skeleton (30, 9, D:2) a +0 animal skin a +0 dagger (31, 9, D:2) a +0 scythe a +2 robe of willpower the human corpse of Sigmund (skeletalised by now) (33, 10, D:2) a +0 club (34, 12, D:2) a +0 club a +0 club a goblin skeleton (37, 19, D:2) a +0 robe (41, 9, D:2) a +0 scale mail (46, -13, D:2) a quokka skeleton (46, -11, D:2) a jackal skeleton (53, -19, D:2) a hobgoblin corpse (skeletalised by now) (54, 11, D:2) a quill talisman Level 3 of the Dungeon (0, 0, D:3) a quokka skeleton (5, -5, D:3) a +0 club a goblin skeleton (11, 13, D:3) a +0 dagger 2 stones (12, 15, D:3) a +0 whip a stone a jackal skeleton a jackal skeleton a jackal skeleton (15, 11, D:3) a +0 club a +0 sling (16, 0, D:3) a hobgoblin skeleton (22, 10, D:3) a rat skeleton (22, 22, D:3) a +0 dagger (25, -7, D:3) an adder corpse (skeletalised by now) (26, 5, D:3) a +0 dagger (26, 15, D:3) a +0 ring mail (39, -8, D:3) a +0 short sword (47, 3, D:3) a +0 robe (49, 0, D:3) a +0 spear Level 4 of the Dungeon (0, 7, D:4) a ball python corpse (skeletalised by now) (4, -22, D:4) a hound corpse (skeletalised by now) (8, 8, D:4) a +0 giant club an ogre corpse (skeletalised by now) (8, 12, D:4) a +0 plate armour (16, -12, D:4) an iguana corpse (skeletalised by now) (16, -2, D:4) a +0 scale mail a +0 flail (16, 0, D:4) a +0 whip a stone a kobold corpse (skeletalised by now) (16, 9, D:4) a +0 dagger a kobold corpse (skeletalised by now) (22, 8, D:4) a +0 halberd a +0 spear a gnoll corpse (skeletalised by now) (23, 8, D:4) a +0 spear a +0 club a gnoll skeleton a gnoll skeleton (30, -16, D:4) a +0 giant spiked club (33, -3, D:4) a +0 ring mail (40, 2, D:4) a hobgoblin corpse (skeletalised by now) (44, -9, D:4) a ball python corpse (skeletalised by now) (44, -8, D:4) a +0 short sword (45, -5, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (4, -6, D:5) an adder skeleton (8, -23, D:5) a +0 trident (15, -26, D:5) a +0 hand axe (33, -27, D:5) a staff of air (33, -9, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 leather armour (1, -1, D:6) a +0 club a +0 leather armour a +0 hand axe (5, 18, D:6) an iguana corpse (skeletalised by now) (11, 1, D:6) a +0 buckler (13, -5, D:6) a +0 short sword (24, 3, D:6) a +0 leather armour (30, 2, D:6) an inkwell talisman (32, 0, D:6) an adder corpse (skeletalised by now) (37, 24, D:6) a parchment of Awaken Armour (44, 18, D:6) a +0 giant club (50, -9, D:6) a +0 leather armour (53, -3, D:6) a bullfrog corpse (skeletalised by now) (58, -6, D:6) a +0 chain mail Level 7 of the Dungeon (7, -7, D:7) 17 gold pieces (23, -11, D:7) a parchment of Call Imp (26, 30, D:7) a +0 rapier (29, -1, D:7) the inkwell talisman of the Albatross {-Tele Harm rCorr Int+8} [inkwell talisman] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). (31, 22, D:7) a +0 dagger (31, 23, D:7) a water moccasin corpse (skeletalised by now) (44, 15, D:7) a +0 giant spiked club the Ecumenical Temple