PlutoniumTea Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -11, D:1) a +0 robe (3, -12, D:1) a parchment of Iskenderun's Mystic Blast (3, 1, D:1) a bat skeleton (3, 19, D:1) a +0 dagger a kobold skeleton (3, 28, D:1) a +0 dagger (7, 35, D:1) a +0 ring mail (16, 30, D:1) a rat corpse (skeletalised by now) (21, 1, D:1) a goblin corpse (skeletalised by now) (21, 2, D:1) a hobgoblin corpse (skeletalised by now) (28, 0, D:1) a +0 robe (34, 22, D:1) 4 javelins (41, 41, D:1) a ball python corpse (skeletalised by now) (47, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 3 atropa-tipped darts (3, 3, D:2) a +0 club (10, 10, D:2) a +0 ring mail (16, -6, D:2) a hobgoblin skeleton (20, -19, D:2) a rat skeleton (22, -18, D:2) a +0 mace 3 boomerangs (23, -18, D:2) a +0 club a +0 ring mail (25, -16, D:2) a +0 dagger (33, -11, D:2) a +0 plate armour (42, -21, D:2) a ball python corpse (skeletalised by now) (44, -21, D:2) a parchment of Searing Ray Level 3 of the Dungeon (2, -54, D:3) a +0 short sword (3, -38, D:3) an iguana skeleton (6, -28, D:3) a ball python skeleton (8, -46, D:3) the felid skeleton of Natasha (9, -45, D:3) a +0 club (14, -32, D:3) 3 boomerangs (15, -20, D:3) a +0 dagger a +0 cloak a goblin skeleton (22, -53, D:3) a +0 dagger (27, -19, D:3) a ball python corpse (skeletalised by now) (37, -31, D:3) a +0 chain mail (39, -45, D:3) a +0 club a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (40, -37, D:3) 4 poisoned darts a +0 dagger (43, -21, D:3) a +0 short sword (44, -41, D:3) a rat skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 flail (3, 12, D:4) a +0 mace (3, 15, D:4) a +0 hand axe an orc corpse (skeletalised by now) (4, 11, D:4) a +0 whip a +0 scale mail (5, 10, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (6, 8, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (16, 17, D:4) a +0 spear (17, 18, D:4) a +0 whip a +0 robe (21, 11, D:4) a +0 spear (24, 29, D:4) a +0 chain mail (27, 26, D:4) a hobgoblin skeleton (29, 0, D:4) a +0 club 4 stones a kobold skeleton (29, 31, D:4) a +2 flail of protection a +0 leather armour (36, 21, D:4) a +0 giant club (44, 14, D:4) a +0 whip (45, -9, D:4) a +0 club an orc corpse (skeletalised by now) (46, -9, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (47, -10, D:4) a +0 dagger a goblin corpse (skeletalised by now) (48, -9, D:4) a boomerang a +0 whip (48, 29, D:4) a +0 club a stone Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 scale mail of Googevem {rF- Will++} (4800 gold) rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. It cannot be enchanted further. the +2 mace "Naekh" {flame, rElec Int+4} (3780 gold) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +1 hand axe of Prudence {flame, rCorr Str+3 Int-3 SInv Stlth+} (3000 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet of Xonkaunig {Spirit Rampage rN+ Will+} (4680 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Will+: It increases your willpower. the medusa talisman "Nim Jiux" {Fly} (2810 gold) [medusa talisman] Fly: It grants you flight. the amulet of Ixeam {Dissipate rF+ rC+ Slay+3 SInv} (6780 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the ring of the Komtur {rElec rF++ rCorr Int-2 Dex+6} (6890 gold) [ring of dexterity] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). the cold staff "Peroqaud" {rElec rC+ rN+ Str-5 Dex+5 Ice} (4320 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. the ring "Urghidel" {*Corrode rPois rF+++ SInv Stlth-} (5420 gold) [ring of see invisible] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the +6 dagger of the Filigreed God {flame, *Slow Fly rPois Int+6} (5390 gold) *Slow: It may slow you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the orb of Hopscotch {Glass, rF+} (3800 gold) rF+: It protects you from fire. the +2 leather armour of the Arcane {Int+5} (2950 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the conjuration staff "Octopus's Bane" {Conj Tloc} (3760 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. the +0 pair of gloves of the Mind {MP-7 Str+6} (940 gold) MP-7: It affects your magic capacity (-7). Str+6: It affects your strength (+6). It cannot be enchanted further. the scarf of the Iron City of Dis {Repulsion, rCorr} (2260 gold) rCorr: It protects you from acid and corrosion. the fire staff "Ymaumoit" {rPois rF+ Str+3 Fire} (4250 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the -1 pair of gloves "Cuucaomyerph" {Stlth+} (930 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 sling of Ling {elec, rF+ Str+3} (3400 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the +7 mace "Giantslayer" {spect, rN+ Dex+3} (6000 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +6 hand axe "Vackomat" {venom, *Noise *Slow Dex+8 SInv} (5250 gold) *Noise: It may make a loud noise when swung. *Slow: It may slow you when you take damage. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. It cannot be enchanted further. (4, 8, D:5) a +0 hand axe (21, -10, D:5) a +0 helmet (26, -5, D:5) a +0 whip (30, -2, D:5) a +0 club a +0 chain mail a +0 leather armour (30, -1, D:5) a +0 falchion of protection a +0 flail (33, -12, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (33, -11, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (5, 12, D:6) 7 gold pieces a +0 dagger a +0 robe (7, 14, D:6) a parchment of Jinxbite (13, 19, D:6) 10 gold pieces the Ecumenical Temple