Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 14415733121446698909 135 Plutonium the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on Sept 14, 2024. Slain by Edmund ... wielding a +2 heavy flail (18 damage) ... on level 4 of the Dungeon. The game lasted 00:02:02 (1148 turns). Plutonium the Conjurer (Octopode Conjurer) Turns: 1148, Time: 00:02:03 Health: 0/31 AC: 1 Str: 6 XL: 5 Next: 18% Magic: 6/11 EV: 12 Int: 23 God: Gold: 76 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . o - +1 whip (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . m - amulet of magic regeneration rElec . k - ring of resist corrosion rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.52/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons o - a +1 whip of flaming (weapon) Jewellery k - a ring of resist corrosion (left tentacle) m - an amulet of magic regeneration (around mantle) Wands q - a wand of acid (3) Scrolls c - 2 scrolls of summoning {unknown} d - a scroll of fog {unknown} e - 2 scrolls of teleportation {unknown} i - 2 scrolls of identify {unknown} p - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of mutation {unknown} f - a potion of lignification {unknown} g - a potion of heal wounds {unknown} h - a potion of curing {unknown} j - a potion of brilliance {unknown} l - a potion of attraction {unknown} n - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.0 Spellcasting - Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 heavy flail and wearing a +3 leather armour of willpower (lightly wounded, 100% to hit) The magic dart hits Edmund but does no damage. Edmund is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 heavy flail and wearing a +3 leather armour of willpower (lightly wounded, 79% to hit) The searing ray hits Edmund! Edmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is moderately wounded. The searing ray hits Edmund. Edmund is moderately wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! Unknown command. You hit Edmund. You burn Edmund. You grab Edmund. Edmund is heavily wounded. You constrict Edmund. Edmund hits you with a +2 heavy flail! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 heavy flail and wearing a +3 leather armour of willpower (heavily wounded, constricted by you, 100% to hit) The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) You constrict Edmund. The searing ray hits Edmund. Edmund is heavily wounded. You constrict Edmund. Edmund hits you with a +2 heavy flail!! Ouch! That really hurt! You die... Edmund says, "I'd like to see a scythe do that!" . .####......# #..... #.## #.......+ ...... #...##.......# )#.#.. ............# . .#.. ............# ...#.......# ...#.......+ ## #.......# #@####### #######@### ..........## #######)...# #".(.# #)...# ########....# #...........# #..†........# You could see Edmund. Vanquished Creatures A gnoll bouda (D:4) Jessica (D:2) 4 gnolls (D:4) A dart slug (D:1) A ribbon worm (D:2) 3 orcs (D:4) 4 ball pythons 2 bats 3 endoplasms A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins 2 frilled lizards (D:1) 3 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Plutonium the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 115 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 585 | D:2 | Noticed Jessica 589 | D:2 | Killed Jessica 590 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/7 593 | D:2 | Learned a level 2 spell: Searing Ray 985 | D:2 | You fall into a shaft and drop 2 floors! 1007 | D:4 | Reached XP level 4. HP: 27/27 MP: 4/8 1009 | D:4 | Reached skill level 5 in Conjurations 1052 | D:4 | Reached XP level 5. HP: 31/31 MP: 4/10 1124 | D:4 | Noticed Edmund 1130 | D:4 | Found a radiant altar of Vehumet. 1148 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_rooms D:2: layout_basic, uniq_jessica D:4: layout_basic, nicolae_vehumet_radiance, fedhas_altar_3, nicolae_overflow_hidden_temple, uniq_edmund, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 20 | || 20 Constrict | 5 | 1 || 6 Tentacles | 4 | || 4 Punch | 1 | || 1 Whip | | 1 || 1 Cast: Magic Dart | 38 | 12 || 50 Searing Ray | 1 | 6 || 7 Armour: Skin | 12 | 2 || 14 Dodge: Dodged | 14 | 2 || 16