Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 12966211472695210015 61 Plutonium the Conjurer (level 4, -9/27 HPs) Began as an Octopode Conjurer on Sept 8, 2024. Mangled by an ogre ... wielding a +0 giant club (36 damage) ... on level 3 of the Dungeon. The game lasted 00:01:46 (1824 turns). Plutonium the Conjurer (Octopode Conjurer) Turns: 1824, Time: 00:01:46 Health: -9/27 AC: 1 Str: 6 XL: 4 Next: 7% Magic: 0/8 EV: 12 Int: 22 God: Gold: 125 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . i - staff of air rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec + d - ring of protection from cold rCorr . n - ring of willpower SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Magical Staves i - a staff of air (weapon) Jewellery d - a ring of protection from cold (left tentacle) n - a ring of willpower (right tentacle) Scrolls b - a scroll of noise {unknown} e - a scroll of teleportation {unknown} g - 3 scrolls of identify {unknown} l - a scroll of enchant weapon {unknown} o - a scroll of revelation {unknown} Potions a - a potion of magic c - a potion of mutation {unknown} f - a potion of curing {unknown} h - 2 potions of attraction {unknown} j - a potion of degeneration {unknown} k - a potion of invisibility {unknown} m - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 28% 3d8 7% 2 Slow Hex 12% N/A 12% 1 Blink Tloc 6% N/A 19% 2 Call Imp Summ 6% N/A 19% 2 Lesser Beckoning Tloc 6% N/A 19% 2 Confusing Touch Hex 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An ogre comes into view. It is wielding a +0 giant club. Found a rapier. An ogre is nearby! An ogre is nearby! The ogre shouts! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is lightly wounded. The ogre misses you. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is moderately wounded. You finish channelling your searing ray. The ogre closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The ogre misses you. The searing ray hits the ogre. The ogre is almost dead. You hit the ogre. You squeeze the ogre, but do no damage. The ogre is almost dead. The ogre hits you with a +0 giant club!!! Ouch! That really hurt! You die... #...# #...# ###### #...# ..... #...# .).. #...# ... #...# .. #...# .# #...##.# #@O....# #.###..# .... ...# .....###...# ####### ###.# .# .. ##. You could see an ogre. Vanquished Creatures An adder (D:3) A dart slug (D:2) 7 ball pythons 4 bats 4 endoplasms 6 hobgoblins 6 jackals (D:1) 4 quokkas 4 goblins 2 kobolds 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Plutonium the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 630 | D:1 | Found a faded altar of an unknown god. 638 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1039 | D:1 | Learned a level 2 spell: Searing Ray 1176 | D:2 | Identified the +0 leather armour "Pociuf" {rC+ Str+2} 1506 | D:2 | You fall into a shaft and drop 1 floor! 1660 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/8 1813 | D:3 | Noticed an ogre 1824 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, ebering_ecumenical_altar_mist D:2: layout_rooms D:3: layout_basic, st_stairs_7, minmay_quantized, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Constrict | 5 | || 5 Tentacles | 2 | 1 || 3 Staff | | 1 || 1 Cast: Magic Dart | 78 | 4 || 82 Searing Ray | | 2 || 2 Armour: Skin | 12 | 1 || 13 Dodge: Dodged | 14 | 3 || 17