Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 4410340297068629845 4 Plutonium the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Sept 7, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (66 turns). Plutonium the Conjurer (Octopode Conjurer) Turns: 66, Time: 00:00:18 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: beast-form, very slightly contaminated A: beast (slay +0), almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation You were on level 1 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Talismans b - a beast talisman (active) Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm hits you. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An endoplasm is nearby! You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm, but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... ...... ..... ....# ..... #...######.... #####.........#.# ................ ........).....#### . .....!..####.....# ... ........†........#..... #########.>##.†h...# #.........J..# ####......##....# #.##......##....# #♣.#......#.....# ♣..............# ♣..........#.### ♣............# ######.........## You could see an endoplasm. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Plutonium the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 66 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, dreamdust_mushroom_princess Action || total ---------------------------++------- Melee: Unarmed || 15 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 3 Armour: Skin || 5 Dodge: Dodged || 11 Form: Beast || 1