PloteGriemel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 10, D:1) a +0 leather armour (8, 12, D:1) a +0 dagger (9, 32, D:1) a jackal skeleton a rat skeleton (10, 38, D:1) a +0 sling (11, 37, D:1) a +0 dagger (22, 0, D:1) a bat corpse (skeletalised by now) (26, -6, D:1) a +1 dagger of draining (30, -7, D:1) a +0 robe (32, 4, D:1) a bat corpse (skeletalised by now) (34, 45, D:1) a +0 club a +0 robe a goblin skeleton (37, 9, D:1) a +0 dagger a ball python corpse (skeletalised by now) (43, 4, D:1) a +0 whip (47, 26, D:1) a +0 short sword (51, -6, D:1) a quokka corpse (skeletalised by now) (56, 30, D:1) a jackal skeleton (56, 31, D:1) a quokka skeleton a jackal skeleton (57, 30, D:1) a +2 short sword of venom (58, 30, D:1) a +0 club a goblin skeleton (63, 17, D:1) a rat skeleton (64, 18, D:1) a +0 club (64, 20, D:1) a ball python skeleton (64, 24, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a potion of ambrosia (25, -27, D:2) 8 gold pieces (27, -34, D:2) a scroll of identify