Dungeon Crawl Stone Soup version 0.34-a0-81-g9c5c50b1d7 (webtiles) character file. Game seed: 15212739032384365310 25 Pharod the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on May 26, 2025. Slain by Terence ... wielding a +0 mace (3 damage) ... on level 2 of the Dungeon. The game lasted 00:12:14 (1719 turns). Pharod the Conjurer (Human Conjurer) Turns: 1719, Time: 00:12:15 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 4% Magic: 2/6 EV: 11 Int: 20 God: Gold: 39 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - 3 scrolls of teleportation {unknown} f - 2 scrolls of identify {unknown} Potions b - a potion of magic e - 2 potions of moonshine {unknown} h - a potion of curing {unknown} i - 2 potions of ambrosia {unknown} Skills: + Level 2.0 Dodging - Level 2.0 Stealth * Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed translucent door D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) You stop channelling your searing ray. There is a stone staircase leading down here. Terence screams, "I hate trespassers!" Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 mace! Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence closely misses you. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." # ♣♣.♣ ♣.♣ # ♣.♣♣ ♣.♣ # ♣♣.♣♣ ♣.♣ ## ♣..♣ ♣.♣ .### ♣..♣ ♣♣.♣ ...### ♣..♣ ♣♣.♣♣ ##...# ♣..♣ ♣.♣♣ ###.###..########.# #...........@@..# ################# You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:2) A giant cockroach (D:2) 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 5 bats 3 frilled lizards A goblin (D:1) A kobold (D:2) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pharod the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 417 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 771 | D:1 | Learned a level 2 spell: Searing Ray 1432 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1650 | D:2 | Noticed Terence 1712 | D:2 | HP: 1/24 [Terence/+0 mace (1)] 1719 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, nrook_mini_vaults, columned_hall_lemuel D:2: kb_forest_paths, layout_rooms, basic_altar, roderic_roman_lattice, uniq_terence, uniq_jessica Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 43 Searing Ray || 10 Armour: Robe || 26 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1718 | 1718 | 0 | 201 | 993 | 2 | 859.0 | Dungeon | 1718 | 1718 | 0 | 201 | 993 | 2 | 859.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1260 daAuts D:2: 457 daAuts