Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 1768652917287284168 51 Pernach the Conjurer (level 3, -3/19 HPs) Began as a Gargoyle Conjurer on Aug 17, 2026. Killed from afar by Ijyb (13 damage) ... with an iceblast ... on level 3 of the Dungeon. The game lasted 00:03:05 (1949 turns). Pernach the Conjurer (Gargoyle Conjurer) Turns: 1949, Time: 00:03:06 Health: -3/19 AC: 5 Str: 10 XL: 3 Next: 81% Magic: 0/7 EV: 10 Int: 26 God: Gold: 39 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.23/turn c - ring of protection from cold MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. You spent 30 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) c - a ring of protection from cold (worn) Scrolls V - a scroll of vulnerability f - 2 scrolls of fear t - 2 scrolls of teleportation T - a scroll of torment w - a scroll of enchant weapon N - a scroll of noise Potions g - a potion of magic d - 2 potions of haste {unknown} f - a potion of ambrosia {unknown} j - a potion of curing {unknown} n - a potion of moonshine {unknown} o - 3 potions of brilliance {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.0 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ? Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of iceblast (wandering, hasn't noticed you, 74% to hit) Out of range. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You encounter an endoplasm. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of iceblast (wandering, hasn't noticed you, 74% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb shouts! You encounter a goblin. It is wielding a +0 dagger. The endoplasm quivers. You hear a shout! The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! You partially resist. You hear a shout! The searing ray hits Ijyb! Ijyb is heavily wounded. You encounter a hobgoblin. Unknown command. You stop channelling your searing ray. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! You partially resist. Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" .#####.#..... ..........g ......... ....... ..... Jgg #.# #.# #@# #.# ######.############ #...<....##.......# #........##.......# #........##.......# #.........#.......# #.................# #........##.......# #........##.......# ###..ß.<.∩.ß......# You could see Ijyb, an endoplasm and a goblin. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:2) 6 hobgoblins 4 quokkas 4 ball pythons 2 bats 2 endoplasms (D:1) A frilled lizard (D:2) 3 goblins 3 kobolds 4 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pernach the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 364 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 468 | D:1 | Learned a level 2 spell: Searing Ray 513 | D:1 | Found a faded altar of an unknown god. 974 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/7 1035 | D:2 | Reached skill level 5 in Conjurations 1914 | D:3 | Found Zebrinez's Magic Scroll Shop. 1924 | D:3 | Bought a scroll of noise for 10 gold pieces 1924 | D:3 | Bought a scroll of identify for 20 gold pieces 1943 | D:3 | Encountered Ijyb 1949 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, dreamdust_ecumenical_altar_sealed_demon D:2: layout_loops_ring, guppyfry_early_lair_pool D:3: layout_rooms, serial_shops, shop_statue, shop, shop, nicolae_shop_information_kiosk, uniq_ijyb, uniq_grinder, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 2.1 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 65 Searing Ray || 1 Read: Identify || 5 Armour: Robe || 2 Dodge: Dodged || 2