Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (console) character file. Game seed: 6338143327770686571 61 Pernach the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 11, 2026. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:42 (1466 turns). Pernach the Conjurer (Deep Elf Conjurer) Turns: 1466, Time: 00:02:42 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 4/10 EV: 11 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +1 mace {freeze, Will+ Stlth+} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons b - the +1 mace "Udethri" (weapon) {freeze, Will+ Stlth+} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - 4 scrolls of teleportation {unknown} e - a scroll of summoning {unknown} h - a scroll of revelation {unknown} j - a scroll of blinking {unknown} k - a scroll of identify {unknown} m - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of curing {unknown} l - a potion of mutation {unknown} n - a potion of haste {unknown} o - 3 potions of ambrosia {unknown} p - a potion of lignification {unknown} Skills: - Level 3.0 Dodging - Level 3.1 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 10% 1 Soul Splinter Necr 16% N/A 10% 1 Confusing Touch Hex 4% N/A 28% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is moderately wounded. The gnoll shouts! You encounter a gnoll. It is wielding a +0 flail. You encounter a gnoll. It is wielding a +0 spear. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) Okay, then. Found a ring mail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! The gnoll hits you from afar with a +0 spear! You die... #..# ..# ..# #.# #.# ##<####.#.# #.........# #.#####..## #.# .#..# #.##[....# +.@.j)...# #.##...#.# #.# .## #.# # #.. ### You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) 3 dart slugs 6 endoplasms 6 hobgoblins 2 jackals (D:1) 3 ball pythons 8 bats 2 frilled lizards 5 goblins 3 kobolds 2 rats (D:1) A spectral hobgoblin (D:2) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pernach the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 253 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 256 | D:1 | Learned a level 2 spell: Searing Ray 833 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 905 | D:2 | Identified the +1 mace "Udethri" {freeze, Will+ Stlth+} 1464 | D:3 | Reached skill level 5 in Conjurations 1466 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_corner_2, infiniplex_forest_lined_3, infiniplex_forest_zigzag_1, infiniplex_forest_straight_1, infiniplex_forest_straight_3, infiniplex_forest_lined_room_2, infiniplex_forest_lined_1, infiniplex_forest_lined_3, minmay_tiny_reverse_x D:2: layout_rooms, darby_gloom_lake D:3: layout_loops_corners, grunt_ministairs_3, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 18 Punch || 2 Cast: Magic Dart || 80 Searing Ray || 4 Armour: Robe || 5