Dungeon Crawl Stone Soup version 0.33.1 (console) character file. Game seed: 16133939066725200164 14 Pernach the Conjurer (level 2, 0/20 HPs) Began as a Gnoll Conjurer on July 7, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (650 turns). Pernach the Conjurer (Gnoll Conjurer) Turns: 650, Time: 00:01:46 Health: 0/20 AC: 2 Str: 6 XL: 2 Next: 45% Magic: 1/7 EV: 12 Int: 17 God: Gold: 1 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 13% 1 Grave Claw Necr 10% 2d7 19% 2 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Vampiric Draining Necr 5% 2d6 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 (( Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aim: a rat (79% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 club. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. You hit the gnoll but do no damage. Your bite misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is heavily wounded. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... #)...#.##### #....#...... #....####### ##########......## #.......##...##..# ##.......##...###.# #........###### #.### #........# ####...# #.......### #...##.## #..j......# #...##... #@# #.# #...'.### #.# #.# #...#.### ##.####.# #...#.... #.......###...####. #.##.#...#.†...### #. #.....#.#..##### #. #.#.#...∩...# #. #....#.#..# #. ##..#...#.# #. #........# ## #.######## You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pernach the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 232 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 235 | D:1 | Learned a level 2 spell: Searing Ray 266 | D:1 | Found Lowangip's Weapon Emporium. 601 | D:1 | Found Masepej's Antique Weapon Shop. 650 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, serial_shops, nicolae_shop_gibbet_a_chance, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], amcnicky_mini_pool_small, nicolae_houndstooth_variations Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 28 Searing Ray || 3 Armour: Robe || 12 Dodge: Dodged || 6