Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (webtiles) character file. Game seed: 17828022390171120858 0 PeckJasmine the Magician (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Sept 8, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (72 turns). PeckJasmine the Magician (Djinni Fire Elementalist) Turns: 72, Time: 00:02:00 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History b - a +0 pair of boots You reach down and open the door. There is an open door here. An endoplasm comes into view. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. The endoplasm attacks as it pursues you! The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The endoplasm misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.# . ##.##. ....# #.#.# #.#. ##..# ##...## ###..@J.# #.......# #.#.....# #.##...## #. ##..# #. #.#.# #.####.###.#.# #............# ######..##.#.# You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeckJasmine the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | PeckJasmine set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_ring Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 72 | 48 | 24 | 0 | 0 | 1 | 72.0 | Dungeon | 72 | 48 | 24 | 0 | 0 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 72 daAuts