PEACE Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 1, D:1) a +0 club (1, 2, D:1) a jackal corpse (skeletalised by now) (9, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (12, -16, D:1) a +0 club (16, -21, D:1) a quokka corpse (skeletalised by now) (16, 26, D:1) a bat skeleton (18, -21, D:1) a jackal corpse (skeletalised by now) (18, -15, D:1) a bat corpse (skeletalised by now) (35, -8, D:1) a +0 whip (35, 15, D:1) a +0 dagger a goblin skeleton (35, 17, D:1) a jackal skeleton (36, 10, D:1) 6 stones (36, 16, D:1) a +0 club a goblin skeleton (50, 11, D:1) a bat skeleton Level 2 of the Dungeon (14, 14, D:2) a +0 dagger (19, 22, D:2) a +0 short sword a kobold corpse (skeletalised by now) (22, 23, D:2) a +0 rapier (26, 10, D:2) a ball python skeleton (26, 15, D:2) a ball python corpse (32, 16, D:2) 3 stones (34, -5, D:2) a +0 leather armour (36, 5, D:2) a +0 flail (40, 5, D:2) a +0 dagger 4 stones (41, 10, D:2) a +0 leather armour (44, 1, D:2) a book of Movement (45, -13, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) 5 stones (8, -12, D:3) a +1 falchion of electrocution a +0 leather armour an orc corpse (9, -13, D:3) a +0 dagger a +0 ring mail (10, -12, D:3) 7 gold pieces a scroll of identify (12, -14, D:3) a potion of lignification