PBD Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -3, D:1) 4 boomerangs (3, -13, D:1) a ball python corpse (skeletalised by now) (5, -27, D:1) a frilled lizard skeleton (5, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, -10, D:1) a +0 war axe (9, -31, D:1) a +0 ring mail (11, 2, D:1) a rat corpse (skeletalised by now) (14, -31, D:1) a bat skeleton (14, -22, D:1) a rat skeleton (14, -13, D:1) a +0 whip a stone (15, -13, D:1) a ball python skeleton (16, -22, D:1) a +0 club a goblin skeleton (16, 2, D:1) a rat corpse (skeletalised by now) (17, 1, D:1) a +0 dagger of venom a rat skeleton (17, 2, D:1) a quokka corpse (skeletalised by now) (19, -30, D:1) a +0 club 4 stones a kobold skeleton (19, -15, D:1) a +0 short sword (20, -31, D:1) a +0 whip a +0 short sword a stone a kobold skeleton a kobold skeleton (20, -30, D:1) a +0 leather armour a rat skeleton a hobgoblin skeleton (23, -20, D:1) 3 javelins (24, -13, D:1) a hobgoblin corpse (skeletalised by now) (27, -28, D:1) a bat corpse (skeletalised by now) (27, -26, D:1) a +0 spear (40, -20, D:1) a +0 dagger (45, -31, D:1) a +0 dagger (47, -15, D:1) a +0 dagger a goblin skeleton (49, -21, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (12, -7, D:2) a +0 dagger (15, -14, D:2) a +0 plate armour (16, -22, D:2) a +0 buckler (16, -11, D:2) a +0 chain mail (18, 1, D:2) a +0 club a kobold skeleton (18, 8, D:2) a +0 flail (20, 8, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (21, -26, D:2) a bat corpse (skeletalised by now) (22, -2, D:2) a +0 short sword (23, -1, D:2) an adder skeleton (23, 6, D:2) a +0 spear a gnoll corpse (skeletalised by now) (24, 6, D:2) a +0 flail (26, -10, D:2) a +0 dagger a kobold skeleton (27, -12, D:2) a hobgoblin skeleton (27, -11, D:2) a hobgoblin skeleton (32, 10, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (4, 0, D:3) a +0 robe a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 ring mail a +0 hand axe a +0 leather armour 3 boomerangs a +0 flail an orc skeleton an orc skeleton (5, -11, D:3) a +0 hand axe (6, 6, D:3) a +0 hand axe an orc corpse (skeletalised by now) (7, 6, D:3) a +0 dagger (still there?) a +1 flail of draining (still there?) a goblin corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (8, -21, D:3) a +0 robe (8, 6, D:3) a +0 mace a +0 scale mail a +0 club an orc corpse (skeletalised by now) (13, -12, D:3) a +0 club a gnoll skeleton (14, -13, D:3) a +0 hand axe a +0 leather armour (16, -16, D:3) a +0 scale mail (18, -22, D:3) a +0 leather armour (19, -17, D:3) 3 poisoned darts (20, -19, D:3) a bat skeleton (21, -6, D:3) a +0 whip a kobold corpse (skeletalised by now) (22, -32, D:3) a bat corpse (skeletalised by now) (29, -6, D:3) the +0 ring mail of Imperfection {^Contam Harm Dex+5} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (31, -15, D:3) a +0 short sword 3 stones (44, -24, D:3) a +0 club a goblin corpse (skeletalised by now) (49, -5, D:3) a +0 pair of boots Level 4 of the Dungeon [Shop] Boosit's Book Emporium a parchment of Launch Clockwork Bee (151 gold) a parchment of Flame Wave (189 gold) a parchment of Call Canine Familiar (151 gold) a parchment of Fortress Blast (264 gold) a parchment of Kinetic Grapnel (75 gold) a parchment of Mercury Arrow (113 gold) a parchment of Airstrike (189 gold) a parchment of Hailstorm (151 gold) a parchment of Alistair's Intoxication (226 gold) a parchment of Freeze (75 gold) (0, 0, D:4) a +0 dagger (0, 5, D:4) a +0 halberd a gnoll skeleton (1, 5, D:4) a +0 halberd (2, 2, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (4, -18, D:4) a +0 short sword a boomerang an orc corpse (skeletalised by now) (12, -19, D:4) a +0 club (12, -17, D:4) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 short sword a +0 leather armour a +0 mace a +0 chain mail a +0 hand axe a +0 leather armour a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, -19, D:4) a +0 whip (15, -3, D:4) a +0 leather armour a +0 hand axe an orc skeleton (16, -5, D:4) a +0 short sword (17, -5, D:4) a +0 flail an orc skeleton (20, -2, D:4) a +0 halberd (22, 9, D:4) a ball python skeleton (23, 17, D:4) a ball python corpse (skeletalised by now) (24, -8, D:4) a +0 giant club (25, -8, D:4) 4 poisoned darts a +0 short sword (27, -2, D:4) a +0 hand axe (31, 6, D:4) 4 boomerangs (36, -6, D:4) a jackal corpse (skeletalised by now) (36, -5, D:4) a jackal corpse (skeletalised by now) (36, 11, D:4) a hound corpse (skeletalised by now) (37, -5, D:4) a jackal corpse (skeletalised by now) (38, -14, D:4) an orb of mayhem Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (3, 9, D:5) a black bear skeleton (4, 10, D:5) a quokka skeleton (7, 29, D:5) a +0 ring mail (11, 10, D:5) a +0 trident (13, 24, D:5) an iguana skeleton (17, -1, D:5) a +0 mace (23, 5, D:5) a +0 club (23, 12, D:5) a +0 spear a +0 ring mail (24, 14, D:5) a +0 whip a gnoll corpse (skeletalised by now) (25, 11, D:5) a +0 dagger of draining a gnoll corpse (skeletalised by now) (25, 12, D:5) a +0 halberd (28, -5, D:5) a +0 giant spiked club (30, 9, D:5) a staff of necromancy (35, 25, D:5) a +0 short sword (50, 32, D:5) the +0 robe "Obeda" {Harm rElec Archmagi} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (60, 8, D:5) a steam dragon skeleton Level 6 of the Dungeon (14, 10, D:6) a staff of fire (14, 27, D:6) a +0 hand axe an orc skeleton (15, 44, D:6) a +0 whip (37, 19, D:6) a hound skeleton (39, 2, D:6) a +0 chain mail (41, 39, D:6) a +0 war axe (43, 47, D:6) a +0 spear (43, 48, D:6) a black bear corpse (skeletalised by now) (44, 49, D:6) a +0 club a gnoll corpse (skeletalised by now) (54, 46, D:6) a +0 chain mail Level 7 of the Dungeon (14, 3, D:7) a wyvern skeleton (39, 4, D:7) a +0 shortbow a centaur skeleton Level 8 of the Dungeon (0, 0, D:8) 4 javelins (3, 3, D:8) a +0 dagger (3, 11, D:8) a +3 scimitar of flaming (4, -5, D:8) a +0 sling (12, 3, D:8) a +0 scimitar (19, 1, D:8) a +0 robe (28, -11, D:8) a +0 short sword (29, -7, D:8) an amulet of guardian spirit (30, 15, D:8) a staff of necromancy (34, -12, D:8) a +0 pair of boots (35, 17, D:8) a +2 pair of boots (37, -6, D:8) a steam dragon corpse (skeletalised by now) (37, -1, D:8) a +0 robe a +5 great sword (37, 3, D:8) a +5 mace a +0 robe a +0 falchion a +0 robe a +1 great sword a +0 robe a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (40, -9, D:8) a +0 plate armour (50, 22, D:8) a +0 mace a +0 dagger a +0 robe (51, 22, D:8) a +0 club a +0 war axe a +0 ring mail an orc skeleton an orc skeleton Level 9 of the Dungeon (0, 0, D:9) a potion of magic (5, -5, D:9) a +0 ring mail (6, -10, D:9) a +2 dagger of venom (still there?) 3 stones (still there?) a +0 whip (still there?) a +0 short sword (still there?) 9 poisoned darts (still there?) a howler monkey corpse (still there?) a kobold corpse (still there?) a kobold corpse (still there?) (6, -9, D:9) a +0 shortbow a centaur corpse (42, -39, D:9) 6 gold pieces (46, -35, D:9) 2 poisoned darts the Ecumenical Temple