Owni Level 1 of the Dungeon (0, 0, D:1) a +0 whip (11, -15, D:1) a quokka skeleton (15, -27, D:1) a +0 dagger (17, 0, D:1) a stone (17, 2, D:1) a stone (18, -24, D:1) a +0 club a kobold corpse (skeletalised by now) (19, 1, D:1) a stone (20, -2, D:1) 2 stones (20, -1, D:1) a stone (20, 0, D:1) 2 stones (20, 1, D:1) 4 stones (21, -1, D:1) 3 stones (21, 0, D:1) 2 stones (21, 2, D:1) 2 stones (21, 3, D:1) a stone (22, -2, D:1) a stone (22, -1, D:1) a stone (22, 1, D:1) 2 stones (22, 2, D:1) 2 stones (22, 3, D:1) 3 stones (22, 4, D:1) 2 stones (22, 5, D:1) a stone (23, -7, D:1) a +0 club a goblin skeleton (23, -6, D:1) a +0 club a goblin skeleton (23, -1, D:1) a stone (23, 0, D:1) a stone (23, 1, D:1) a stone (23, 2, D:1) a stone (24, 18, D:1) a +4 dagger of pain (24, 23, D:1) a +0 dagger 4 stones (31, -16, D:1) a +0 dagger a goblin skeleton (39, 4, D:1) a +0 whip (40, -17, D:1) a bat corpse (skeletalised by now) (41, -11, D:1) a rat corpse (skeletalised by now) (47, 9, D:1) 3 large rocks Level 2 of the Dungeon (2, 26, D:2) a +0 dagger (6, -13, D:2) an adder skeleton (6, 2, D:2) a +0 club (7, -13, D:2) a bat skeleton (10, 3, D:2) a +0 mace a goblin skeleton (10, 9, D:2) a rat corpse (skeletalised by now) (11, -10, D:2) a bat skeleton (14, -9, D:2) an adder skeleton (16, 16, D:2) a +0 club (19, 4, D:2) a +0 dagger a goblin skeleton (22, -3, D:2) a hobgoblin skeleton (26, -1, D:2) a +0 whip a rat skeleton a kobold skeleton (29, 6, D:2) an adder skeleton (29, 7, D:2) a +0 dagger (29, 18, D:2) a ball python corpse (skeletalised by now) (39, 15, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Kur Cuoli's Antique Weapon Shoppe a +0 sling of flaming (117 gold) a +0 orcbow (100 gold) the +5 spear of Muloexogh {freeze, rN+ Dex+6} (1355 gold) rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 hand axe of sundering (125 gold) a +0 quarterstaff (125 gold) a +0 falchion (75 gold) a +0 dagger (50 gold) a +0 morningstar (150 gold) the +8 whip "Jellybane" {heavy, Int+4 SInv} (1602 gold) Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (3, 10, D:3) a +0 club (6, 32, D:3) a +0 dagger a stone (7, 32, D:3) a +0 club a goblin corpse (skeletalised by now) (18, 25, D:3) a hobgoblin corpse (skeletalised by now) (19, 7, D:3) a +0 leather armour (32, 18, D:3) a frilled lizard corpse (skeletalised by now) (33, 32, D:3) a +0 dagger (35, 3, D:3) a +0 sling (39, -5, D:3) a +0 dagger a goblin skeleton (41, -6, D:3) a +0 club a +0 leather armour (42, -4, D:3) a frilled lizard skeleton (48, -3, D:3) a +0 ring mail (50, 25, D:3) a hobgoblin corpse (skeletalised by now) (53, 15, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (17, 1, D:4) a quokka corpse (skeletalised by now) (23, -10, D:4) a +2 dagger of venom (23, -7, D:4) an iguana corpse (skeletalised by now) (27, 5, D:4) a quokka skeleton (28, -8, D:4) a +0 dagger (28, 9, D:4) a hound corpse (skeletalised by now) (29, 15, D:4) an inkwell talisman (41, -14, D:4) a +0 whip a kobold corpse (skeletalised by now) (42, -3, D:4) a +0 dagger (45, -18, D:4) a +0 chain mail (47, -15, D:4) an adder corpse (skeletalised by now) (56, 8, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (13, 7, D:5) a scarab talisman (13, 13, D:5) a +2 longbow of draining (14, 15, D:5) 10 gold pieces (22, 6, D:5) a scroll of vulnerability