Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 7388189428420749128 72 OrbofShit the Magician (level 4, -8/31 HPs) Began as a Djinni Conjurer on Oct 18, 2026. Mangled by a dancing +12 hammer of the Orcish Mines {spect, Bane rElec rF+ rC++} (14 damage) ... created by Terence ... on level 2 of the Dungeon. The game lasted 00:01:49 (1750 turns). OrbofShit the Magician (Djinni Conjurer) Turns: 1750, Time: 00:01:50 Health: -8/31 AC: 3 Str: 6 XL: 4 Next: 47% Gold: 85 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) c - staff of earth rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . d - amulet of the acrobat Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: acrobat, infuse magic (-9 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Magical Staves c - a staff of earth (weapon) Jewellery d - an amulet of the acrobat (worn) Wands a - a wand of flame (3) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of magic {unknown} j - 2 potions of moonshine {unknown} k - a potion of brilliance {unknown} l - a potion of haste {unknown} Skills: + Level 0.6 Fighting - Level 2.1 Dodging + Level 1.8 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Freeze Ice 92% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs Terence. Terence is heavily wounded. Unknown command. Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding the +12 hammer of the Orcish Mines {spect, Bane rElec rF+ rC++} and wearing a +1 ring mail of cold resistance and a +0 pair of gloves (heavily wounded, 87% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is almost dead. The searing ray hits Terence but does no damage. Terence is almost dead. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with the +12 hammer of the Orcish Mines! * * * LOW HITPOINT WARNING * * * The dancing +12 hammer of the Orcish Mines {spect, Bane rElec rF+ rC++} closely misses you. You encounter a dancing +12 hammer of the Orcish Mines {spect, Bane rElec rF+ rC++}. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding the +12 hammer of the Orcish Mines {spect, Bane rElec rF+ rC++} and wearing a +1 ring mail of cold resistance and a +0 pair of gloves (almost dead, 87% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence closely misses you. The dancing +12 hammer of the Orcish Mines {spect, Bane rElec rF+ rC++} hits you! You die... #........# ..# ..♣ ~~~~. #######.## .. ..♣ ♣~~~~. #.## .. .. ~◊~~~. .# #..##.# .♣ ... ##..#.# .♣ ..). ##.#.#.# ...))#####...>.# ........##...#.# #..@@.....# #..(..>....# #....#....... #....#.....#.. ####.#.....# . #.#.....# #.#.....# ### #.#.....# #<# #.# You could see a dancing +12 hammer of the Orcish Mines {spect, Bane rElec rF+ rC++} (distracted) and Terence. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 3 ribbon worms (D:2) 4 dart slugs 3 endoplasms A hobgoblin (D:1) 4 jackals (D:2) A quokka (D:2) 6 ball pythons 4 bats (D:1) 4 frilled lizards 4 goblins 2 kobolds 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrbofShit the Djinni Conjurer began the quest for the Orb. 0 | D:1 | OrbofShit set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1205 | D:2 | Encountered Terence 1264 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1264 | D:2 | Learned a level 1 spell: Freeze 1560 | D:2 | Found a faded altar of an unknown god. 1595 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1739 | D:2 | Identified the +12 hammer of the Orcish Mines {spect, Bane | rElec rF+ rC++} 1750 | D:2 | Mangled by a dancing +12 hammer of the Orcish Mines {spect, | Bane rElec rF+ rC++} Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, serial_forest, infiniplex_forest_end_double, infiniplex_forest_clump_large, infiniplex_forest_end_1, infiniplex_forest_straight_3, infiniplex_forest_lined_3, infiniplex_forest_lined_2, infiniplex_forest_end_1, minmay_hedge_maze, minmay_misc_feat_ornament, minmay_ruptured D:2: layout_basic, basic_altar, ebering_ecumenical_altar_petrified, serial_bayou_lagoon_b, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.6 Dodging | | 2.1 Stealth | | 1.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 85 | 9 || 94 Searing Ray | | 2 || 2 Fulminant Prism | | 1 || 1 Armour: Robe | 2 | 3 || 5 Dodge: Dodged | 1 | 2 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1749 | 1616 | 133 | 0 | 1421 | 2 | 874.5 | Dungeon | 1749 | 1616 | 133 | 0 | 1421 | 2 | 874.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1234 daAuts D:2: 515 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+