Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 2855257976209395910 58 OrbofShit the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Oct 18, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1276 turns). OrbofShit the Magician (Djinni Conjurer) Turns: 1276, Time: 00:02:05 Health: -3/31 AC: 3 Str: 6 XL: 4 Next: 20% Gold: 68 EV: 11 Int: 28 God: SH: 0 Dex: 11 rFire + + . (33%) e - staff of cold rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ c - ring of positive energy HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Magical Staves e - a staff of cold (weapon) Jewellery b - a +6 ring of intelligence (worn) c - a ring of positive energy (worn) Scrolls i - 2 scrolls of identify Skills: * Level 0.8 Fighting * Level 2.5 Dodging * Level 1.9 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 14% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Level annotation: Sigmund There is a stone staircase leading up here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (lightly wounded, 85% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund but does no damage. Sigmund is heavily wounded. Sigmund closely misses you. The searing ray hits Sigmund! Sigmund is almost dead. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (almost dead, 85% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund screams, "Only death can liberate you!" Sigmund casts a spell at you. You resist with some effort. The searing ray misses Sigmund. Sigmund casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses Sigmund. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #....###.....####.###.... ####.....................g.. ##.....#.........####.)...... #..............##.....##.##. ...............[))........... ................†)........... .............@.###).......... ...............# #........... ............@..# #........... #............÷## #........... ##.....#.....## #........... ############# #.......... #####..... #### You could see Sigmund. Vanquished Creatures Robin (D:2) 3 adders An endoplasm (D:1) 5 hobgoblins A jackal (D:1) A quokka (D:1) 3 ball pythons 2 bats 2 frilled lizards (D:2) 6 goblins 2 kobolds (D:2) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrbofShit the Djinni Conjurer began the quest for the Orb. 0 | D:1 | OrbofShit set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 256 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 785 | D:2 | Encountered Robin 920 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 920 | D:1 | Learned a level 1 spell: Shock 1038 | D:2 | Killed Robin 1057 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1128 | D:2 | Encountered Sigmund 1148 | D:2 | HP: 1/31 [the invisible Sigmund/magic dart (2)] 1276 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic D:2: layout_rooms, minmay_tetromino_t2, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.8 Dodging | | 2.5 Stealth | | 1.9 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 26 | || 26 Searing Ray | 3 | 4 || 7 Shock | 12 | 10 || 22 Drink: Invisibility | | 1 || 1 Moonshine | | 1 || 1 Read: Identify | | 1 || 1 Armour: Robe | 8 | 11 || 19 Dodge: Dodged | 14 | 2 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1278 | 1155 | 123 | 217 | 782 | 2 | 639.0 | Dungeon | 1278 | 1155 | 123 | 217 | 782 | 2 | 639.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1106 daAuts D:2: 172 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+