Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 1985565174062592297 172 OrbofShit the Magician (level 5, -3/38 HPs) Began as a Djinni Conjurer on Oct 18, 2026. Slain by an ice beast (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:33 (2074 turns). OrbofShit the Magician (Djinni Conjurer) Turns: 2074, Time: 00:02:34 Health: -3/38 AC: 4 Str: 6 XL: 5 Next: 82% Gold: 94 EV: 12 Int: 22 God: SH: 0 Dex: 17 rFire + + . (33%) c - +0 dagger (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) b - +0 helmet rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... f - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-4 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons c - a +0 dagger of electrocution (weapon) d - a +0 short sword of distortion Armour a - a +0 robe (worn) b - a +0 helmet (worn) e - a +0 cloak (worn) Jewellery f - a +6 ring of dexterity (worn) Scrolls c - a scroll of acquirement {unknown} e - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} m - 2 scrolls of identify {unknown} n - a scroll of fear {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - 2 potions of haste {unknown} l - a potion of mutation {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging + Level 2.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Apportation Tloc 46% N/A 1% 1 f - Jinxbite Hex 46% 2d2 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is severely wounded. The adder misses you. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an ice beast. An ice beast is nearby! An ice beast is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you! The cold chills you terribly! The searing ray hits the ice beast. The ice beast is moderately wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! The cold chills you terribly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 85% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! The cold chills you terribly! You die... ## #...<... #. #....... #. #....... #^########....... #.......##....... ###########.###+##### #... #.......#.#.... #...###.#..##.#.#.### #...@.........#.#.# #..Y#.###.###.#†#.# #...#...........#.# #...#####.###.###.# ..... #.........# ####.. #.....##### #.. #.....# #.. #.....# #.....# You could see an ice beast. Vanquished Creatures 2 orc wizards (D:3) Robin (D:2) 4 gnolls (D:2) 2 adders 2 ribbon worms (D:2) 9 hobgoblins 4 jackals (D:1) 3 orcs (D:3) 3 quokkas 5 ball pythons 3 bats 5 endoplasms 3 frilled lizards (D:3) 15 goblins 5 kobolds A rat (D:1) 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrbofShit the Djinni Conjurer began the quest for the Orb. 0 | D:1 | OrbofShit set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 910 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 910 | D:2 | Learned a level 1 spell: Apportation 914 | D:2 | Reached skill level 1 in Fighting 995 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1084 | D:2 | Encountered Robin 1090 | D:2 | Killed Robin 1382 | D:2 | Reached XP level 5. HP: 34/37 MP: 0/0 1382 | D:2 | Learned a level 2 spell: Jinxbite 2069 | D:3 | Encountered an ice beast 2074 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring D:2: layout_basic, uniq_robin D:3: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.5 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 7 || 7 Melee: Dagger | | 7 || 7 Cast: Magic Dart | 41 | 81 || 122 Searing Ray | 3 | 10 || 13 Armour: Robe | 1 | 13 || 14 Dodge: Dodged | | 8 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2074 | 1917 | 157 | 163 | 1430 | 3 | 691.3 | Dungeon | 2074 | 1917 | 157 | 163 | 1430 | 3 | 691.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts D:2: 758 daAuts D:3: 429 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+