OnlyOctopus Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (10, -24, D:1) a +0 dagger (20, 12, D:1) a quokka corpse (skeletalised by now) (21, -24, D:1) a frilled lizard skeleton (23, -15, D:1) a gnoll skeleton (25, -31, D:1) a +0 club a goblin corpse (skeletalised by now) (27, -26, D:1) a +0 chain mail (28, -31, D:1) a +1 vampiric dagger 3 stones a kobold corpse (skeletalised by now) (29, -16, D:1) a rat skeleton (30, -23, D:1) a +0 short sword a kobold skeleton (31, -15, D:1) a gnoll skeleton (32, 13, D:1) a quokka corpse (skeletalised by now) (34, -20, D:1) a bat skeleton (37, 13, D:1) a +0 dagger (38, -21, D:1) a frilled lizard skeleton (40, -1, D:1) a jackal skeleton (42, -32, D:1) a +0 club (52, 1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (54, -1, D:1) a jackal corpse (skeletalised by now) (57, 7, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Hifovovu's Antique Weapon Emporium a +0 whip (52 gold) the +7 dagger of Fortitude {heavy, rPois rF+ rC- Stlth+} (1104 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 club (10 gold) a +0 club (10 gold) a +5 spectral quarterstaff (829 gold) a +5 rapier of venom (705 gold) a +0 quarterstaff (105 gold) a +1 short sword of speed (336 gold) (0, 0, D:2) a +0 dagger a +0 dagger 9 stones a kobold corpse (skeletalised by now) (0, 1, D:2) a quokka corpse (skeletalised by now) an adder corpse (skeletalised by now) (0, 9, D:2) a +0 club (1, -5, D:2) a bat corpse (skeletalised by now) (2, -4, D:2) a +0 dagger 3 poisoned darts a frilled lizard corpse (skeletalised by now) (4, -3, D:2) a +0 dagger a stone (4, 25, D:2) a hobgoblin corpse (skeletalised by now) (5, 17, D:2) a +0 scale mail (8, 21, D:2) a +0 dagger (32, 23, D:2) a +0 dagger a +0 sling (40, 8, D:2) a jackal corpse (skeletalised by now) (48, 16, D:2) 4 poisoned darts Level 3 of the Dungeon (5, 3, D:3) a +0 whip (13, -11, D:3) a +0 robe (14, 23, D:3) a +0 spear 5 stones a kobold corpse (skeletalised by now) (18, -21, D:3) a +0 rapier (18, 9, D:3) a +0 robe a +0 scale mail (21, 16, D:3) a +0 dagger a goblin skeleton (24, 18, D:3) a hobgoblin skeleton (29, -3, D:3) a +0 club a goblin skeleton (32, 5, D:3) a +0 dagger (35, 5, D:3) a +0 whip (46, 17, D:3) a +0 short sword a kobold skeleton Level 4 of the Dungeon [Shop] Bonuxzeph's Self-Published Books Jizosum's Atlas of the Sum of Summoning (1548 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 3 d - Call Canine Familiar Summoning 3 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Cactus Giant Summoning 6 g - Summon Hydra Summoning 7 h - Dragon's Call Summoning 9 the Grimoire of Ranged Poking (487 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Stone Arrow Conjuration/Earth 3 d - Summon Cactus Giant Summoning 6 the Cyclopedia of Modern Magic, Vol. 27 (1312 gold) Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Manifold Assault Translocation 7 c - Maxwell's Capacitive Coupling Air 8 d - Polar Vortex Ice 9 Sif Muna's Incunabulum of Modern Magic, Vol. 25 (877 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Hailstorm Conjuration/Ice 3 c - Gloom Hexes/Necromancy 3 d - Frozen Ramparts Ice 3 e - Eringya's Noxious Bog Alchemy 6 f - Starburst Conjuration/Fire 6 the Tome of Getting Closer Than Before (397 gold) Spells Type Level a - Confusing Touch Hexes 3 b - Sticky Flame Fire/Alchemy 4 c - Dispel Undead Necromancy 4 Yfreuwunox's Elucidation of Modern Magic, Vol. 32b (1558 gold) Spells Type Level a - Permafrost Eruption Ice/Earth 6 b - Magnavolt Earth/Air 7 c - Hellfire Mortar Fire/Earth/Forgecraft 7 d - Rimeblight Ice/Necromancy 7 e - Fulsome Fusillade Conjuration/Alchemy 8 Gastronok's Catalogue of Pondering (360 gold) Spells Type Level a - Slow Hexes 1 b - Summon Small Mammal Summoning 1 c - Swiftness Air 3 d - Airstrike Air 4 the Encyclopedia of Optical Phenomena (472 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Gloom Hexes/Necromancy 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Fulminant Prism Conjuration/Alchemy 4 the Omnibus of Yoinking (235 gold) Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 2 c - Tukima's Dance Hexes 3 the Quarto of Earth from Core to Peak (1573 gold) Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Passwall Earth 3 d - Petrify Alchemy/Earth 4 e - Brom's Barrelling Boulder Conjuration/Earth 4 f - Lee's Rapid Deconstruction Earth 5 g - Lehudib's Crystal Spear Conjuration/Earth 8 h - Shatter Earth 9 (4, -11, D:4) a +0 long sword (15, 19, D:4) a ball python corpse (skeletalised by now) (15, 21, D:4) a +2 dagger of protection a goblin corpse (skeletalised by now) (17, -15, D:4) a hobgoblin corpse (skeletalised by now) (18, 12, D:4) an iguana corpse (skeletalised by now) (19, 10, D:4) a hobgoblin skeleton (22, 7, D:4) a +0 club (26, 6, D:4) a ball python skeleton (32, 16, D:4) a +0 club a +0 scale mail (33, 23, D:4) a +0 dagger 2 stones (35, -11, D:4) a +0 dagger (35, -5, D:4) a +0 scythe of venom a +0 robe the human corpse of Sigmund (skeletalised by now) (41, -3, D:4) a +0 sling a +0 club (46, 26, D:4) an adder skeleton (48, 27, D:4) a +0 pair of gloves (49, 25, D:4) a +0 spear (55, 21, D:4) a +2 quarterstaff of chaos (56, 18, D:4) a +0 hammer Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (8, 5, D:5) a +0 rapier a +0 leather armour (9, -17, D:5) a water moccasin skeleton (10, -26, D:5) a +0 trident a +0 robe a kobold skeleton (12, -32, D:5) a parchment of Tukima's Dance (13, -31, D:5) a +4 dagger (13, -21, D:5) a quokka skeleton (17, -32, D:5) a +0 halberd a gnoll skeleton (18, -31, D:5) a +0 spear (18, -19, D:5) a +0 falchion (19, -29, D:5) a +0 spear a +0 whip (22, -27, D:5) 3 poisoned darts (25, -42, D:5) a +0 hand axe a boomerang (32, -28, D:5) a +0 cloak Level 6 of the Dungeon (3, -16, D:6) a +0 trident (3, -14, D:6) a +0 flail (4, -11, D:6) a +0 whip a gnoll skeleton (4, -10, D:6) a +0 club a gnoll skeleton (4, -9, D:6) a +0 flail a gnoll skeleton (4, -8, D:6) a +0 flail a +0 club a gnoll skeleton (4, -7, D:6) a +0 club a +0 club a +0 leather armour a gnoll skeleton (5, -12, D:6) a +0 spear (6, 7, D:6) a +0 dagger a +3 short sword an orc skeleton an orc skeleton (6, 8, D:6) a +0 dagger an orc skeleton (6, 9, D:6) a +0 flail (8, -24, D:6) a +0 ring mail (17, 7, D:6) a bullfrog skeleton (17, 9, D:6) a +0 war axe (21, 8, D:6) a +0 dagger (29, 8, D:6) a +0 trident an orc skeleton (40, -30, D:6) a scroll of noise (51, 13, D:6) a +0 quarterstaff Level 7 of the Dungeon (3, -2, D:7) a scroll of enchant weapon (4, -5, D:7) the +8 hand axe of the Shining Light {drain, ^Drain rElec Will+ Int+8} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (5, -6, D:7) a +0 hand axe (5, -4, D:7) a +0 hand axe (6, -5, D:7) a +0 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) a scroll of acquirement (0, 1, Bailey) a scroll of teleportation (3, 5, Bailey) a bullfrog corpse (4, -14, Bailey) a +0 hand axe (5, -14, Bailey) a scroll of teleportation (7, 9, Bailey) a +0 heavy hand axe a +0 scale mail a human corpse (skeletalised by now) (8, 14, Bailey) a +0 hand axe a +0 ring mail an orc skeleton (9, 8, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (9, 10, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a goblin skeleton (9, 12, Bailey) a +0 hand axe a +0 leather armour (9, 13, Bailey) a +0 hand axe a +0 leather armour a goblin skeleton (9, 14, Bailey) a +0 hand axe a +0 ring mail an orc skeleton (11, 10, Bailey) a +0 glaive a +0 leather armour a +0 war axe a +0 scale mail an orc corpse a bullfrog corpse a human skeleton (12, 9, Bailey) a +0 hand axe a +0 ring mail