Onikitty Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (8, 40, D:1) a +0 dagger (13, 35, D:1) a jackal skeleton (14, 35, D:1) a jackal skeleton (18, 4, D:1) a quokka skeleton (18, 12, D:1) a +0 short sword 4 stones (20, -8, D:1) a +0 flail (22, -13, D:1) a +0 sling (22, -7, D:1) a +0 hand axe (27, 3, D:1) a +0 short sword a kobold skeleton (31, -4, D:1) a +0 dagger (36, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, 12, D:1) a +0 ring mail (43, -5, D:1) a +0 dagger (44, -7, D:1) a +0 leather armour (44, 24, D:1) a +0 short sword (46, 21, D:1) a +0 short sword (47, 7, D:1) a quokka corpse (skeletalised by now) (47, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (0, 18, D:2) a quokka corpse (skeletalised by now) (0, 27, D:2) a +0 short sword (9, 34, D:2) a frilled lizard corpse (skeletalised by now) (10, 0, D:2) a frilled lizard skeleton (12, 18, D:2) an adder corpse (skeletalised by now) (23, 7, D:2) a bat skeleton (32, -14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (47, -16, D:2) a +0 dagger a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -20, D:3) an adder corpse (skeletalised by now) (4, -26, D:3) a bat corpse (skeletalised by now) (13, -14, D:3) a +0 dagger a goblin skeleton (27, -5, D:3) a +2 dagger of electrocution a kobold skeleton a quokka skeleton (27, 11, D:3) a +0 dagger (29, -26, D:3) a +0 dagger a +0 robe (29, -11, D:3) a +0 rapier (31, -26, D:3) a +0 dagger a +0 robe (32, -27, D:3) a rat skeleton (33, -27, D:3) a +0 hand axe an orc skeleton (33, -25, D:3) a +0 robe (33, -3, D:3) a ball python skeleton (41, 2, D:3) a +0 mace (45, -25, D:3) a +0 rapier (46, -4, D:3) a +0 trident (47, -3, D:3) a +0 hand axe a +0 dagger a +0 scale mail a +2 vampiric short sword an orc skeleton a quokka skeleton an orc skeleton (47, 8, D:3) a hobgoblin corpse (skeletalised by now) (50, 18, D:3) a +0 hammer (53, 17, D:3) a +2 quarterstaff of chaos Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (5, 12, D:4) a +0 dagger a +0 robe (5, 28, D:4) a +0 barding (6, 5, D:4) a +0 club a kobold corpse (skeletalised by now) (6, 11, D:4) a +0 dagger (6, 12, D:4) a +0 hand axe (10, 15, D:4) a parchment of Shock (10, 30, D:4) a quill talisman (12, 6, D:4) a +0 rapier (13, 16, D:4) a +0 chain mail a +0 scale mail a +0 club (17, 8, D:4) a +1 flail of holy wrath a +0 scythe a +0 robe the human skeleton of Edmund a jackal skeleton a jackal skeleton a jackal skeleton a jackal skeleton (17, 13, D:4) a +0 club (22, 6, D:4) a quokka skeleton (23, 6, D:4) a +0 club 2 stones a kobold skeleton (23, 19, D:4) a +0 short sword a +0 ring mail a kobold skeleton (27, 14, D:4) a +0 dagger (31, 4, D:4) a +0 dagger an orc skeleton (31, 14, D:4) a +0 dagger a +0 club a hobgoblin skeleton (31, 15, D:4) a +0 club a kobold skeleton (32, 15, D:4) a +0 club a kobold skeleton (35, 16, D:4) a +0 club (39, 36, D:4) a +0 mace (40, -7, D:4) a +0 flail (41, 17, D:4) the +7 short sword of Abomination {speed, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (42, -6, D:4) an orb of guile (43, -3, D:4) a +0 club a kobold skeleton (48, 1, D:4) a +0 short sword (48, 11, D:4) a +0 ring mail Level 5 of the Dungeon (0, 4, D:5) a +0 helmet (1, -6, D:5) an adder skeleton (6, 3, D:5) a +0 cloak (11, 12, D:5) a +0 pair of gloves (21, 31, D:5) a water moccasin skeleton (28, 39, D:5) a +0 robe (30, 8, D:5) a +0 flail a +0 spear (30, 19, D:5) an iguana corpse (skeletalised by now) (31, 8, D:5) a +0 club a +0 spear (32, 8, D:5) a +0 spear (33, 7, D:5) a +0 whip a +0 leather armour a gnoll skeleton (34, 8, D:5) a black bear skeleton (43, 15, D:5) a water moccasin corpse (skeletalised by now) (43, 41, D:5) a +0 robe (46, 21, D:5) a +0 dagger (46, 28, D:5) a hound skeleton (50, 9, D:5) a +0 pair of gloves (50, 11, D:5) a +0 chain mail (51, 12, D:5) a +0 ring mail (52, 17, D:5) a quokka corpse (skeletalised by now) (53, 11, D:5) a +0 club an orc skeleton (55, 3, D:5) a +0 giant club (59, 15, D:5) a hound corpse (skeletalised by now) (61, 21, D:5) a quill talisman Level 6 of the Dungeon (0, 0, D:6) a hound skeleton (1, 18, D:6) a +0 giant club an ogre skeleton (10, 17, D:6) a +0 club (27, 8, D:6) a +0 mace (33, -15, D:6) a +0 ring mail (36, -3, D:6) the +2 robe of Space {Rampage Stlth+ Archmagi} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (41, 1, D:6) an adder skeleton Level 7 of the Dungeon (8, -5, D:7) a +0 scale mail (12, -10, D:7) a +0 whip (13, -11, D:7) a +0 flail a +0 ring mail a +1 short sword of draining a +3 ring mail a +0 club a +0 flail a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, -2, D:7) a +0 giant spiked club (20, 10, D:7) a +0 leather armour (23, 11, D:7) a +0 long sword a +0 robe (24, 13, D:7) a +0 falchion a +0 robe a +0 mace a +0 robe (25, 13, D:7) a +1 hand axe a +0 robe (25, 14, D:7) a +0 spear a +0 robe (39, 10, D:7) a ring of see invisible (40, -4, D:7) a +5 hand axe (still there?) a +0 robe (still there?) (41, -4, D:7) 19 gold pieces (still there?) a +0 whip (still there?) a +1 battleaxe (still there?) a +0 robe (still there?) an orc corpse (still there?) (41, -3, D:7) a +0 hand axe a +0 leather armour (41, -2, D:7) a +5 short sword (still there?) a +0 robe (still there?) a +0 mace (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (42, -2, D:7) a +0 orcbow a centaur corpse (42, 10, D:7) a water moccasin corpse (43, -3, D:7) a +2 dire flail (still there?) a +0 robe (still there?) the Ecumenical Temple