OniMo Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold skeleton (0, 2, D:1) a +0 club a kobold skeleton (2, 39, D:1) a +0 leather armour (6, -2, D:1) a bat skeleton (14, -9, D:1) a hobgoblin corpse (skeletalised by now) (16, 0, D:1) a frilled lizard skeleton (17, -3, D:1) a hobgoblin corpse (skeletalised by now) (19, 15, D:1) a ball python corpse (skeletalised by now) (20, 14, D:1) 3 flux baubles (22, 2, D:1) a bat skeleton (23, 0, D:1) a +0 club (27, 13, D:1) a bat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (27, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, 5, D:1) a hobgoblin skeleton (30, 34, D:1) 3 large rocks (34, 0, D:1) a bat skeleton (34, 1, D:1) a +0 club a goblin skeleton (34, 2, D:1) a +0 sling (57, -8, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +2 sling of draining (5, 0, D:2) a staff of cold (9, -15, D:2) a +0 scale mail (11, -15, D:2) a +0 ring mail (14, -3, D:2) a +0 ring mail (32, -20, D:2) a +0 robe (33, 11, D:2) a +0 sling (40, 10, D:2) a frilled lizard corpse (skeletalised by now) (42, -2, D:2) a +0 dagger a ball python skeleton a kobold skeleton (46, -11, D:2) a bat corpse (skeletalised by now) (46, -10, D:2) a +0 dagger a kobold skeleton (60, -7, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (6, -9, D:3) 2 flux baubles (7, -12, D:3) a +0 dagger a +0 robe (8, -19, D:3) a +0 dagger (9, -18, D:3) a +0 hand axe a +0 chain mail (10, -4, D:3) a +0 dagger a +0 whip a +0 chain mail (11, -5, D:3) a +0 club (16, 10, D:3) a +0 trident (17, -6, D:3) a +0 flail a +0 scale mail (17, -5, D:3) a +0 club (18, -5, D:3) a +0 flail a +0 leather armour (34, -22, D:3) a +0 robe (40, -9, D:3) a +0 club (46, -17, D:3) the +7 dagger of Inference {devious, rF+ rN++ Str-5 Int+5} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). It cannot be enchanted further. Level 4 of the Dungeon (11, 28, D:4) a +0 chain mail (32, 27, D:4) a +0 flail (33, 3, D:4) a +2 antimagic spear (38, -18, D:4) a +0 leather armour (47, -13, D:4) a parchment of Teleport Other (48, -13, D:4) a +0 long sword (57, 11, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 club (18, 0, D:5) a +0 trident (19, 0, D:5) a +0 flail a +0 chain mail a +0 whip a +0 ring mail (32, -14, D:5) a +0 flail a +0 dagger a +0 scale mail (32, 4, D:5) a +0 ring mail (33, -14, D:5) a +0 dagger a +0 robe (34, -13, D:5) a +0 battleaxe a +0 chain mail (35, -15, D:5) a +0 giant club (36, 3, D:5) a +0 giant spiked club (38, -5, D:5) the necromancy staff of Xeklaim {rN+ Dex+3 Necro Forge} [staff of necromancy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (52, -2, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (1, 1, D:6) a +0 short sword a +0 plate armour a +0 dagger a +0 scale mail (30, -22, D:6) a +0 dagger (32, -31, D:6) a +0 ring mail Level 7 of the Dungeon (12, 26, D:7) a +0 shortbow (18, 12, D:7) a parchment of Petrify (20, 32, D:7) a +0 robe (22, 23, D:7) a +0 spear (22, 25, D:7) a +0 ring mail (61, 47, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) an orb of pyromania (15, 3, D:8) 10 gold pieces (28, -12, D:8) a staff of necromancy (38, -9, D:8) a +0 long sword (53, -15, D:8) a parchment of Grave Claw