Ompangi Level 1 of the Dungeon (9, 0, D:1) 5 poisoned darts (23, 2, D:1) a +2 pair of gloves (23, 20, D:1) a hobgoblin corpse (skeletalised by now) (25, 19, D:1) a frilled lizard corpse (skeletalised by now) (27, 35, D:1) a rat corpse (skeletalised by now) (38, 17, D:1) 2 poisoned darts Level 2 of the Dungeon (3, -5, D:2) a +0 dagger (10, 20, D:2) a +0 robe (12, 16, D:2) a +0 dagger (14, 20, D:2) a +0 dagger (18, 20, D:2) a hobgoblin skeleton (19, 21, D:2) a bat skeleton (25, 29, D:2) a +0 dagger (27, 33, D:2) a +0 mace (28, -2, D:2) a +0 spear (29, 35, D:2) a +0 dagger of freezing (30, 21, D:2) an adder corpse (skeletalised by now) (41, 15, D:2) the +2 robe "Ziomiof" {Rampage Archmagi} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. Level 3 of the Dungeon (0, 13, D:3) a +1 pair of boots (13, 3, D:3) a +0 quarterstaff (14, 32, D:3) a +0 dagger (17, 20, D:3) a +0 mace (21, 13, D:3) a bat skeleton (28, 20, D:3) a +0 dagger a +0 animal skin (30, -3, D:3) a +0 war axe (40, 25, D:3) a +0 mace (48, -14, D:3) 4 poisoned darts (51, -15, D:3) a potion of haste (51, 0, D:3) an adder corpse (skeletalised by now) (56, 2, D:3) a quokka skeleton (57, -9, D:3) a +0 club (58, 4, D:3) a +0 dagger 5 stones a kobold skeleton (58, 13, D:3) a bat corpse (skeletalised by now) (61, -17, D:3) a +0 whip 3 stones (61, 8, D:3) a bat skeleton Level 4 of the Dungeon (0, 0, D:4) a manual of Unarmed Combat (24, 1, D:4) a +0 robe (26, -14, D:4) a +0 ring mail (30, -5, D:4) a +0 dagger