Dungeon Crawl Stone Soup version 0.34-a0-927-g35f8af1e77 (webtiles) character file. Game seed: 9464100750465545219 6 Ompangi the Magician (level 2, -1/21 HPs) Began as a Djinni Air Elementalist on Oct 10, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (99 turns). Ompangi the Magician (Djinni Air Elementalist) Turns: 99, Time: 00:00:43 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 6 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 4% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 c - Swiftness Air 12% N/A 14% 3 d - Airstrike Air 6% 2d(1-17) 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is severely wounded. The zap hits the endoplasm. The endoplasm is lightly wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (severely wounded, 60% to hit) The zap hits the jackal. The jackal is almost dead. The zap hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. You don't have enough health to cast this spell. Unknown command. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal barely misses you. There is an open door here. The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (severely wounded, 60% to hit) The zap misses the jackal. The zap hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * The jackal misses you. You have reached level 2! You aren't carrying any potions. Okay, then. You are too injured to fight recklessly! The jackal bites you but does no damage. The jackal bites you. You die... ##...## # #.# ##.....## #.# #.......### #.# #.....).#.## #J# #.......#..## ####.# #.......#...## ##.##.## #.......#....####...#..##... #.§.§...#..h.'.......†...... #.......##.@.####...##.##.## ####+#'#+#+###)## ##.## .# # #...§§.§.§§§.§## ### .# #.........§.§## .# ##..########..# .. #..## #..# .. ##.##### #.## .......######.## ##.###.##......## You could see a jackal. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A ball python (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ompangi the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Ompangi set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Reached XP level 2. HP: 2/21 MP: 0/0 99 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_corners, serial_shops, nicolae_shop_tiny_glass, amcnicky_mini_rare_corridor_liquid Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Shock || 11 Armour: Robe || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 99 | 99 | 0 | 0 | 65 | 1 | 99.0 | Dungeon | 99 | 99 | 0 | 0 | 65 | 1 | 99.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 99 daAuts