Dungeon Crawl Stone Soup version 0.34-a0-2080-g3eaa6fa3b2 (webtiles) character file. Game seed: 2093819465291473627 14 Omaro the Poker (level 2, -1/23 HPs) Began as a Merfolk Gladiator on Jan 22, 2026. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1236 turns). Omaro the Poker (Merfolk Gladiator) Turns: 1236, Time: 00:02:32 Health: -1/23 AC: 3 Str: 14 XL: 2 Next: 41% Magic: 2/2 EV: 12 Int: 7 God: Gold: 120 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn i - quill talisman %: no passive effects @: lethally poisoned (-1 -> -7), quill-form A: quills, (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets g - 2 boomerangs (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (melded) Jewellery h - a ring of wizardry Talismans f - a maw talisman i - a quill talisman (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of poison {unknown} h - a scroll of brand weapon {unknown} Potions d - a potion of heal wounds {unknown} Skills: + Level 2.3 Fighting + Level 4.6 Polearms + Level 2.1 Throwing + Level 4.1 Dodging + Level 0.4 Shields + Level 0.5 Invocations + Level 0.4 Evocations You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 65% 2 Frozen Ramparts Ice 0% 1d1 87% 3 Detonation Catalyst Fire/Alch 0% 2d4 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You completely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. An adder is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Throw: javelin Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 37% to hit) You throw a javelin. The javelin completely misses the adder. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder is struck by your quills. The adder closely misses you. Throw: 2 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 37% to hit) You throw a boomerang. The boomerang barely misses the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. The adder closely misses you. Throw: 2 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 37% to hit) You throw a boomerang. The boomerang completely misses the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. You die... '###<###....# ......##.#..# ......##.#..### .....)## #....# ......# #.##.# ####### #.##.# #..#.#### ##.#....# ####@# #S# #(. ###. .. ## You could see an adder. Vanquished Creatures A dart slug (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Omaro the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D:1 | Encountered an octopode 4 | D:1 | Encountered a gargoyle 4 | D:1 | Encountered a felid 6 | D:1 | Encountered a minotaur 8 | D:1 | Encountered a dwarf 8 | D:1 | Encountered a troll 10 | D:1 | Encountered a revenant 12 | D:1 | Encountered a tengu 12 | D:1 | Encountered a demigod 14 | D:1 | Encountered a merfolk 16 | D:1 | Encountered a draconian 16 | D:1 | Encountered a naga 18 | D:1 | Encountered an armataur 18 | D:1 | Encountered a djinni 20 | D:1 | Encountered a demonspawn 20 | D:1 | Encountered an oni 22 | D:1 | Encountered a barachi 24 | D:1 | Encountered a human 24 | D:1 | Encountered an elf 26 | D:1 | Encountered a vine stalker 26 | D:1 | Encountered a formicid 28 | D:1 | Encountered a spriggan 294 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 1236 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 37 Melee: Trident || 37 Throw: Boomerang || 2 Javelin || 1 Stab: Sleeping || 2 Armour: Leather armour || 23 Dodge: Dodged || 12 Form: Quill || 1 Maw || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1239 | 1143 | 96 | 84 | 928 | 2 | 619.5 | Dungeon | 1239 | 1143 | 96 | 84 | 928 | 2 | 619.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1190 daAuts D:2: 49 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+