Omaro Level 1 of the Dungeon (3, -14, D:1) a +0 club a goblin skeleton (10, 0, D:1) a +0 hand axe (14, -15, D:1) a +0 robe (19, -16, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (22, -6, D:1) a ball python skeleton (22, -5, D:1) a rat skeleton (30, -8, D:1) a +0 ring mail (31, -13, D:1) a bat corpse (skeletalised by now) (51, -8, D:1) a +0 dagger (55, -6, D:1) a +0 whip a kobold skeleton a frilled lizard skeleton (56, 8, D:1) a quokka skeleton (59, -20, D:1) a rat corpse (skeletalised by now) (61, -21, D:1) 4 poisoned darts (61, -4, D:1) a +0 club (63, 31, D:1) a +0 short sword 4 stones (69, 5, D:1) a +0 dagger Level 2 of the Dungeon (1, 3, D:2) a +0 short sword (12, 10, D:2) a javelin