Dungeon Crawl Stone Soup version 0.34-a0-1106-gfb9580d432 (webtiles) character file. Game seed: 17503295341633674442 1197 Omaro the Conjurer (level 8, -8/66 HPs) Began as a Grey Draconian Conjurer on Nov 6, 2025. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:08:22 (5075 turns). Omaro the Conjurer (Grey Draconian Conjurer) Turns: 5075, Time: 00:08:23 Health: -8/66 AC: 6 Str: 10 XL: 8 Next: 20% Magic: 6/14 EV: 11 Int: 20 God: Gold: 282 SH: 0 Dex: 10 Spells: 12/15 levels left rFire . . . (100%) a - +1 dagger (drain) rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . c - amulet of faith Will +.... d - ring of protection from cold Stlth ++ g - ring of willpower HPRegen 0.31/turn MPRegen 0.14/turn %: faith @: no status effects A: mud breath, mud-swimmer, AC +6, amphibious, unfitting armour, cold-blooded, armoured tail 1 a: Mud Breath You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 282 gold pieces. Inventory: Hand Weapons a - a +1 dagger of draining (weapon) Jewellery c - an amulet of faith (worn) d - a ring of protection from cold (worn) e - an amulet of the acrobat g - a ring of willpower (worn) Talismans b - a maw talisman f - the rimehorn talisman of Faphac {rPois rN+ Str+3} (You found it on level 4 of the Dungeon) [rimehorn talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Wands f - a wand of mindburst (15) Scrolls t - 3 scrolls of teleportation Potions g - 2 potions of magic A - 3 potions of attraction m - 2 potions of might d - 2 potions of mutation {unknown} Skills: + Level 4.0 Fighting + Level 3.8 Dodging - Level 1.7 Stealth + Level 3.3 Unarmed Combat + Level 4.0 Spellcasting + Level 5.5 Conjurations + Level 2.1 Earth Magic + Level 3.9 Invocations + Level 1.5 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 4% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Kinetic Grapnel Frge 16% 1d4 13% 1 Poisonous Vapours Alch/Air 16% 1d1 13% 1 Call Imp Summ 8% N/A 19% 2 Lesser Beckoning Tloc 8% N/A 19% 2 Frozen Ramparts Ice 8% 1d2 36% 3 Inner Flame Hex/Fire 4% N/A 36% 3 Ozocubu's Armour Ice 4% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Battlesphe Conj/Frge 15% 2d8 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Ozocubu's Refrigeration Ice 2% 4d7 100% 7 Shatter Erth 6% 3d9* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Hepliaklqana Nemelex Xobeh Ru The Shining One Innate Abilities, Weirdness & Mutations You can breathe torrents of mud. You are unimpeded by mud. Your dull grey scales are hard. (AC +6) You are amphibious. You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The two-headed ogre is knocked back by the ball of mud. The mud splashes down. The centaur shoots an arrow. The arrow barely misses you. The two-headed ogre attacks as it pursues you! The two-headed ogre becomes momentarily stuck in the liquid earth. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * There is a large open door, spattered with blood here. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (almost dead, covering ground slowly, 89% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. You kill the two-headed ogre! (Press . to maintain the ray.) The centaur shoots an arrow. The arrow misses you. You feel power welling in your lungs. Your Fighting skill increases to level 4! Your Unarmed Combat skill increases to level 3! Your Spellcasting skill increases to level 4! Your Earth Magic skill gained 2 levels and is now at level 2! Your Shapeshifting skill increases to level 1! You have reached level 8! You feel stronger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (lightly wounded, covering ground slowly, 87% to hit) Okay, then. You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #.)........##### #......##......# ###.....###..>.#### #..###...........## #.## ###..........###### #. #................ # #........##...... #................ .....####@'####....> ....##≈§≈§)§≈≈## ... #####§≈§≈c~≈≈≈≈## . #≈≈§§§§§§§§§§# #≈§§§§§~~§≈≈≈≈≈# ≈§≈≈≈§≈..≈≈≈≈§§§ §§§≈§≈§.≈≈≈≈≈§§ §§§§≈§§§≈≈≈≈≈≈§ ≈§§§§≈$$≈≈≈≈≈≈§ You could see a centaur (struggling). Vanquished Creatures A two-headed ogre (D:5) Sigmund (D:3) A black bear (D:4) A rock fish (D:3) 2 hounds A clockroach (D:4) An orc wizard (D:3) 6 gnolls (D:3) 5 adders 2 ufetubi (D:5) 4 dart slugs A ribbon worm (D:2) 7 orcs 10 endoplasms 9 hobgoblins 3 jackals (D:1) A quokka (D:1) 8 ball pythons 8 bats 3 frilled lizards 11 goblins 4 kobolds 3 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Omaro the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 249 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/5 252 | D:1 | Learned a level 2 spell: Searing Ray 370 | D:1 | Found a faded altar of an unknown god. 780 | D:1 | Reached skill level 1 in Fighting 780 | D:1 | Reached skill level 1 in Invocations 1237 | D:1 | Reached XP level 3. HP: 28/28 MP: 1/6 2059 | D:2 | Reached XP level 4. HP: 35/35 MP: 2/7 2990 | D:3 | Reached skill level 1 in Unarmed Combat 3106 | D:3 | Reached XP level 5. HP: 38/41 MP: 1/9 3310 | D:3 | Found a broken altar of Ashenzari. 3647 | D:3 | Identified the +7 sling of Untruth {antimagic, Fly rElec | Str+3} 3825 | D:3 | Noticed Sigmund 3856 | D:3 | Killed Sigmund 3857 | D:3 | Reached XP level 6. HP: 15/50 MP: 5/10 4200 | D:3 | Found a sparkling altar of Nemelex Xobeh. 4200 | D:3 | Found a transporter. 4347 | D:4 | Identified the rimehorn talisman of Faphac {rPois rN+ | Str+3} 4599 | D:4 | Found a sacrificial altar of Ru. 4609 | D:4 | Reached skill level 5 in Conjurations 4609 | D:4 | Your scales start taking on a dull grey colour. 4609 | D:4 | Reached XP level 7. HP: 57/57 MP: 2/12 4800 | D:4 | Found a glowing golden altar of the Shining One. 4991 | D:4 | Found a hazy altar of Hepliaklqana. 5023 | D:5 | Entered Level 5 of the Dungeon 5060 | D:5 | Noticed a two-headed ogre 5074 | D:5 | Killed a two-headed ogre 5075 | D:5 | Reached skill level 1 in Shapeshifting 5075 | D:5 | Reached XP level 8. HP: 13/66 MP: 6/14 5075 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:2: minmay_door_path, layout_basic, grunt_ministairs_8, dk_noncrumbling_4 D:3: layout_loops_ring, grunt_nemelex_the_gamble, ashenzari_conservatory_becter, uniq_sigmund D:4: layout_cave_pools, mainiacjoe_overflow_brackets, nzn_hepliaklqana_mist_gate, mainiacjoe_overflow_small_starburst D:5: kennysheep_big_flooded_room, layout_rooms, elyvilon_altar_1, nicolae_wu_jian_wuxing_cycle, temple_pool_b Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 | 3.8 Fighting | 1 2 3 4 | 4.0 Invocations | 1 2 3 | 3.9 Unarmed Combat | 1 2 3 | 3.3 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.5 Earth Magic | 2 | 2.1 Shapeshifting | 1 | 1.5 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 49 | 38 | 35 || 122 Melee: Unarmed | 33 | | || 33 Tailslap | 5 | 7 | 6 || 18 Dagger | 16 | 38 | 35 || 89 Cast: Magic Dart | 79 | 77 | || 156 Searing Ray | | 7 | 2 || 9 Ability: Mud Breath | | | 2 || 2 Drink: Heal wounds | | 2 | || 2 Curing | | 1 | || 1 Haste | | 1 | || 1 Attraction | | 1 | || 1 Enlightenment | | 1 | || 1 Lignification | | 1 | || 1 Might | | | 1 || 1 Read: Teleportation | | 1 | || 1 Fear | | 1 | || 1 Noise | | 1 | || 1 Poison | | 1 | || 1 Identify | | | 1 || 1 Fog | | | 1 || 1 Stab: Sleeping | | 2 | || 2 Armour: None | 57 | 54 | 24 || 135 Dodge: Dodged | 38 | 28 | 35 || 101 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5056 | 4901 | 155 | 174 | 4068 | 5 | 1011.2 | Dungeon | 5056 | 4901 | 155 | 174 | 4068 | 5 | 1011.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1681 daAuts D:2: 1371 daAuts D:3: 1250 daAuts D:4: 701 daAuts D:5: 51 daAuts