Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 3764446425413399800 14 Omaro the Conjurer (level 2, -1/23 HPs) Began as a Draconian Conjurer on Oct 8, 2025. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:02:36 (283 turns). Omaro the Conjurer (Draconian Conjurer) Turns: 283, Time: 00:02:37 Health: -1/23 AC: 4 Str: 9 XL: 2 Next: 27% Magic: 3/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -12) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: * Level 1.2 Fighting + Level 2.0 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 1% 2d6 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Nazja's Percussive Temp Frge 0% 4d4 99% 5 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: a goblin, wielding a +2 dagger of venom and wearing a +0 robe (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of venom and wearing a +0 robe (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The goblin hits you with a +2 dagger of venom. You are poisoned. You hit the goblin. The goblin is severely wounded. You feel very sick. The goblin hits you with a +2 dagger of venom. Okay, then. Okay, then. You feel sick. The goblin attacks as it pursues you! The goblin hits you but does no damage. You are more poisoned. Magic courses through your body. You feel very sick. The goblin hits you with a +2 dagger of venom. You are more poisoned. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of venom and wearing a +0 robe (severely wounded, 72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of might. You feel very mighty all of a sudden. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. You die... ########### #.........# #.........# # #.........# ...# #......)..# #..###.........# #####.....).......# ...##....@..############## #.##..####............... ##....# #.##########.#.. ##.....#####.## ##.#. ######..###........## #..# .#.†.J.r## #######...# #[⌠. #..######### #.#.# #######.# ...........# #.#... ....#.#. .#########.#######.##### #..#.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Omaro the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 41 | D:1 | Found Sohaicvul's Weapon Emporium. 168 | D:1 | Reached skill level 1 in Fighting 171 | D:1 | Reached XP level 2. HP: 19/23 MP: 0/5 181 | D:1 | Learned a level 2 spell: Searing Ray 283 | D:1 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_rooms, serial_shops, nicolae_shop_swords_in_saltire, minmay_hexomino_u4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | 2 | 2.0 Stealth | | 1.7 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Unarmed || 24 Punch || 1 Cast: Magic Dart || 18 Searing Ray || 1 Drink: Might || 1 Magic || 1 Armour: None || 25 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 284 | 284 | 0 | 0 | 189 | 1 | 284.0 | Dungeon | 284 | 284 | 0 | 0 | 189 | 1 | 284.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 284 daAuts