Dungeon Crawl Stone Soup version 0.34-a0-911-gb463225636 (webtiles) character file. Game seed: 12873424107442674825 213 Omaro the Conjurer (level 5, -2/63 HPs) Began as a Draconian Conjurer on Oct 7, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:07:33 (3362 turns). Omaro the Conjurer (Draconian Conjurer) Turns: 3362, Time: 00:07:34 Health: -2/63 AC: 22 Str: 9 XL: 5 Next: 59% Magic: 4/9 EV: 2 Int: 21 God: Gold: 125 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . (100%) c - +3 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... e - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.30/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-2 -> -21), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (AC +5), unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons b - a +0 dagger of draining c - a +3 dagger of venom (weapon) Missiles d - a throwing net Armour a - an orb of guile Jewellery e - a +4 ring of slaying (worn) Scrolls w - a scroll of enchant weapon V - 2 scrolls of vulnerability g - a scroll of fog Potions g - a potion of magic L - 2 potions of lignification A - a potion of attraction Skills: + Level 2.5 Fighting + Level 3.0 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 6% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Wu Jian Shops: D:2 ([ Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History The water moccasin poisons you! The orc misses you. The orc barely misses you. The ball python bites you but does no damage. You climb upwards. You feel very sick. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (63% to hit) You focus your ray upon the water moccasin. The searing ray hits the orc! You kill the orc! The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) You feel sick. The orc barely misses you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the ball python. You kill the ball python! You feel sick. The water moccasin misses you. The orc hits you with a +0 short sword. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The orc misses you. Okay, then. Okay, then. You turn into a tree. Your roots penetrate the ground. You die... #...........#.#...... ####................. #........#.......# #................. #.............##.< #.#............#.. #.#............... #o#...........#... #♣#.........>.#... ##S#.#.........#... #.†.........#..#... ####.#.##......#.#. #.#.........#..# #.######.####... #........# #... ########.####..# #........ You could see a water moccasin and an orc. Vanquished Creatures A phantom (D:4) 9 adders A dart slug (D:2) A ribbon worm (D:2) An orc (D:3) 7 endoplasms 6 hobgoblins 6 jackals A quokka (D:2) 7 ball pythons 3 bats (D:2) 5 frilled lizards 11 goblins 6 kobolds 7 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Omaro the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 462 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 465 | D:1 | Learned a level 2 spell: Searing Ray 1069 | D:1 | Reached XP level 3. HP: 13/27 MP: 0/6 1143 | D:2 | Reached skill level 1 in Fighting 1466 | D:2 | Found Ygginag's Armour Shop. 1477 | D:2 | Found an ornate altar of the Wu Jian Council. 1527 | D:2 | Reached XP level 4. HP: 30/35 MP: 0/7 1905 | D:2 | Found Laapnop's Weapon Boutique. 3126 | D:4 | Noticed a phantom 3138 | D:4 | Reached XP level 5. HP: 39/41 MP: 4/9 3172 | D:4 | Found a radiant altar of Vehumet. 3291 | D:4 | Noticed a water moccasin 3361 | D:3 | HP: 1/42 [water moccasin (8)] 3362 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, minmay_tetromino_l2 D:2: kennysheep_the_goblin_king, layout_basic, basic_altar, serial_shops, nicolae_shop_pleasant_corner_grove, nicolae_shop_hallway_plus, amcnicky_mini_pool_small D:3: layout_basic D:4: layout_basic, mainiacjoe_overflow_brackets, enter_ossuary_1 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.0 Dodging | 2 3 | 3.0 Fighting | 1 2 | 2.5 Spellcasting | 3 | 3.2 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 21 || 30 Melee: Dagger | 9 | 21 || 30 Tailslap | | 3 || 3 Cast: Magic Dart | 53 | 59 || 112 Searing Ray | 3 | 8 || 11 Drink: Lignification | | 2 || 2 Curing | | 1 || 1 Haste | | 1 || 1 Might | | 1 || 1 Attraction | | 1 || 1 Enlightenment | | 1 || 1 Cancellation | | 1 || 1 Read: Identify | | 2 || 2 Noise | | 1 || 1 Enchant weapon | | 1 || 1 Amnesia | | 1 || 1 Armour: None | 22 | 43 || 65 Dodge: Dodged | 31 | 29 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3349 | 3244 | 105 | 158 | 2643 | 4 | 837.2 | Dungeon | 3349 | 3244 | 105 | 158 | 2643 | 4 | 837.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1167 daAuts D:1: 1119 daAuts D:3: 805 daAuts D:4: 257 daAuts